Author Topic: Recipes and item level  (Read 9357 times)

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Offline Polymeron

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Recipes and item level
« on: April 28, 2009, 06:47:08 PM »
My first question: Are rare/legendary/epic items going to also have a higher level than their common brethren?

The reason I ask is because, I see crafted Tier 1 items are all level 6, no variability. Ok. That's becomes obsolete fairly fast, but not immediately so - it's conceivable that you'd still use a level 6 item when you're around level 8-10. Ok. But now I see that Tier 2 crafted items are all level 14, again no variability. And it strikes me as odd, because you can only use these items when you reach level 10 anyway. For the 10-19 level stretch, you want to use the best weapons and armor possible, and level 14 items are not going to be novel for very long. In my guild we're only level 12, and already two of us use level 19 weapons (rare) and one uses level 16 (rare also). There's no way in Hell that crafted items would match up to this, unless they are crafted rare. Which would take people an amount of personal investment of such epic proportions, that we'd already be way past level 20 by the time they get that 6% chance.

So my second question is, can you please, please give crafted common items some variability? Some would be better, some worse, not all crafted items are the same. In fact, give a 1%-2% chance for rare items right off the bat.

And my 3rd question is, am I the only one who thinks that, once again the artisans are screwed? By the time they can make rare items - even from Tier 1 - there'd already be a high demand for Tier 3 items, which they couldn't supply without playing another 2 months.
Sorry, I really like the notion of having two paths to choose from, but right now one of them seems hardly worth the travel :(

Sheremetev

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Re: Recipes and item level
« Reply #1 on: April 28, 2009, 07:04:17 PM »
I can partially answer (or atleast adress) one of the questions with one suggestion:

We can buy recipes (or find them after a battle) and this is nice. But perhaps variability in the recipes will bring variability to the items we can craft. To make myself clear, I can give an example:
The artisan already has a level 14 leather gloves recipe. But he finds a level 16 recipe (either in the shop for considerably higher price or as a battle loot). So, he gets the recipe and from now on can craft level 16 gloves.
Possibly this might result in having 5 recipes of leather gloves to choose from per tier, which is kind of impractical. My second proposal is that
1) the current level 14 leather gloves recipe is automatically upgraded to level 16
OR
2) we will have choice of up to two recipes to craft from (so that we can make slightly beter items from guild members and simpler ones to auction). In case of getting a third recipe (better than atleast one of the other two) we choose which one of the first two recipes to upgrade as described in 1)

P.S: Perhaps I should have posted in the Suggestions, but here I have better grounding by the questions Poly asked.
« Last Edit: April 28, 2009, 07:11:44 PM by Sheremetev »

Offline Xaoc

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Re: Recipes and item level
« Reply #2 on: April 29, 2009, 12:00:04 AM »
The recepies you can buy are entry level... there are drop recepies level 16 and level 18 but they are more rare drop, so ... if you eventually go on to craft rare items you sure would want to do them with level 18 rather then the other.. but you will have to acquire it first.

Also there is something new added to the crafted items - double durability, this makes them essentially much cheaper to use per battle than the standard items from the stores and monster drops, which is not something to underestimate... (also if you have noticed we corrected the buyout price to match the one of the standard items, it much lower before)

With time more and more recepies will be added that would require rare items or would be one time use and etc...

Offline Polymeron

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Re: Recipes and item level
« Reply #3 on: April 29, 2009, 03:50:20 AM »
Is there any way to tell what a recipe contains before using it? So far, I haven't noticed any such way. That is, the name is available, but the properties of the item as well as what is needed to craft aren't available prior to use. That poses a problem if some recipes are similar to others but still better.