Author Topic: Opponent names - different  (Read 2368 times)

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Offline Geomaticus

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Opponent names - different
« on: February 04, 2010, 07:44:06 PM »
I suggest that the opponents that are generated for each battle in a dungeon be given unique names - not unique for EVERY battle in the game, but something like Wolf 1 and Wolf 2 etc....

The current system makes it difficult to identify who was attacked or is attacking during each turn, when reading the full battle report. Each Lion in the report below has different attributes, but I cannot tell which one I am attacking or which one is hitting me. Simply add a number to the name and it clears everything up.

Quote
Team Team
Name Geomaticus
Level 34
Class: Ranger
Damage 55.74 - 372.565
Range: 7
Critical Hit Chance: 42%
Block Chance: 0%
Total Armor: 1357
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name AxeWarrior2
Level 31
Class: Warrior
Damage 314.925 - 467.575
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2044
Items' Agility Modifier: -40%
Items' Dextirity Modifier: -20%


Name PikeWarrior
Level 38
Class: Warrior
Damage 200.4225 - 538.5875
Range: 0
Critical Hit Chance: 7%
Block Chance: 0%
Total Armor: 1647
Items' Agility Modifier: -40%
Items' Dextirity Modifier: 0%


 Name Steppe lion
Level 32
Class: None
Damage 49.126 - 185.275
Range: 0
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 1060
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name Steppe lion
Level 32
Class: None
Damage 98.252 - 370.55
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2120
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


 

Round 1
Steppe lion successfully uses the skill Roar on the enemy party and lowers their attributes with 12%.

Team 1 takes turn
Geomaticus doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1.1 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 32
Steppe lion's Fast skill lowers the Geomaticus's weapon range, which is 7, with 3.
Geomaticus 's weapon range is lower, current distance is 7.
AxeWarrior2 's weapon range is lower, current distance is 7.
PikeWarrior 's weapon range is lower, current distance is 7.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 7.
Steppe lion 's weapon range is lower, current distance is 7.

Team 1 takes turn
Geomaticus 's weapon range is lower, current distance is 6.
AxeWarrior2 's weapon range is lower, current distance is 6.
PikeWarrior 's weapon range is lower, current distance is 6.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 6.
Steppe lion 's weapon range is lower, current distance is 6.

Team 1 takes turn
Geomaticus 's weapon range is lower, current distance is 5.
AxeWarrior2 's weapon range is lower, current distance is 5.
PikeWarrior 's weapon range is lower, current distance is 5.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 5.
Steppe lion 's weapon range is lower, current distance is 5.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 355.62893333333 and the latter is left with 1542.37 health.
Monster kills bonus adds 0% to damage.
Headshot attack performed!
AxeWarrior2 's weapon range is lower, current distance is 4.
PikeWarrior 's weapon range is lower, current distance is 4.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 4.
Steppe lion 's weapon range is lower, current distance is 4.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 428.11006666667 and the latter is left with 3659.89 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 15/23!

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1409.89 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 3.
PikeWarrior 's weapon range is lower, current distance is 3.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 3.
Steppe lion 's weapon range is lower, current distance is 3.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1277.41 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3598.08 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 2.
PikeWarrior 's weapon range is lower, current distance is 2.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 2.
Steppe lion 's weapon range is lower, current distance is 2.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3536.26 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1144.93 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 1.
PikeWarrior 's weapon range is lower, current distance is 1.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 1.
Steppe lion 's weapon range is lower, current distance is 1.

Round 2

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1012.45 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3474.45 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 0
AxeWarrior2 72.22/61.7584 hit evaded.
PikeWarrior doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1.5 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 0
PikeWarrior hits Steppe lion for 458.67966666667 and the latter is left with 3015.77 health.
Monster kills bonus adds 0% to damage.
Raging Charge attack performed!

Team 2 takes turn
Steppe lion doesn't have an opponent, therefore he chooses Geomaticus. Level difference modifier is 0.9 .
Geomaticus's block percentage is 0.
Critical Hit Chance: 0
Steppe lion 96.96/35 hit evaded.
Steppe lion doesn't have an opponent, therefore he chooses PikeWarrior. Level difference modifier is 0.5 .
PikeWarrior's block percentage is 0.
Critical Hit Chance: 3
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 539.25 health.

Round 3

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2953.95 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 879.97 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with 593.57 health.
Monster kills bonus adds 0% to damage.

PikeWarrior 67.11/36.75 hit evaded.

Team 2 takes turn
Steppe lion 97.9/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 286.5 health.

Round 4

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 461.09 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2892.14 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 70.54/61.7584 hit evaded.
PikeWarrior 72.3/36.75 hit evaded.

Team 2 takes turn
Steppe lion 70.19/35 hit evaded.
Steppe lion 83.4/60.433184 hit evaded.

Round 5

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2830.32 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 328.61 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 69.2/61.7584 hit evaded.
PikeWarrior hits Steppe lion for 378.67966666667 and the latter is left with 2451.64 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion 67.42/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 33.75 health.

Round 6

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 244.96226666667 and the latter is left with 2206.68 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 75.68/61.7584 hit evaded.
PikeWarrior 40.1/36.75 hit evaded.

Team 2 takes turn
Steppe lion 72.64/35 hit evaded.
Steppe lion 98.06/60.433184 hit evaded.

Round 7

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 1981.72 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 61.84/61.7584 hit evaded.
PikeWarrior hits Steppe lion for 378.67966666667 and the latter is left with 1603.04 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 406.79 health.
Steppe lion 75.67/60.433184 hit evaded.

Round 8

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 1378.08 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 63.07/61.7584 hit evaded.
PikeWarrior 53.52/36.75 hit evaded.

Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 311.98 health.
Steppe lion 82.43/60.433184 hit evaded.

Round 9

Team 1 takes turn
Geomaticus hits Steppe lion for 957.55346666667 and the latter is left with 420.52 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 1/23!

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with 42.21 health.
Monster kills bonus adds 0% to damage.

PikeWarrior 58.52/36.75 hit evaded.

Team 2 takes turn
Steppe lion 49.61/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with -219 health.
PikeWarrior has been defeated!
Round 10

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 195.56 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 97.76/61.7584 hit evaded.

Team 2 takes turn
Steppe lion 98.6/35 hit evaded.
Steppe lion doesn't have an opponent, therefore he chooses AxeWarrior2. Level difference modifier is 1 .
AxeWarrior2's block percentage is 0.
Critical Hit Chance: 1.5
Steppe lion hits AxeWarrior2 for 234.28333333333 and the latter is left with 515.48 health.

Round 11

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with -29.4 health.
Monster kills bonus adds 0% to damage.

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with -244.19 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 217.18 health.
Steppe lion hits AxeWarrior2 for 234.28333333333 and the latter is left with 281.19 health.
Steppe lion has been defeated!Steppe lion has been defeated!

Team 1 is victorious!
Geomaticus battle statistics:
Successful/Attacks 21/14
Damage Done: 4184.3585333333
Critical Hits Done: 2
AxeWarrior2 battle statistics:
Successful/Attacks 3/10
Damage Done: 859.1925
Critical Hits Done: 0
PikeWarrior battle statistics:
Successful/Attacks 3/8
Damage Done: 1216.039
Critical Hits Done: 0
Steppe lion battle statistics:
Successful/Attacks 3/10
Damage Done: 284.425
Critical Hits Done: 0
Steppe lion battle statistics:
Successful/Attacks 6/10
Damage Done: 1479.5666666667
Critical Hits Done: 0

Battle generation time: 0.203111 seconds.

EXP added : 170(+9) to Geomaticus
EXP added : 170(+6) to AxeWarrior2
EXP added : 170(+6) to PikeWarrior
GOLD added : 619 to Geomaticus
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Offline chevalier

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Re: Opponent names - different
« Reply #1 on: February 11, 2010, 09:36:14 AM »
Ya there should be something like father wolf, baby wolf etc.. *PUNISH*

Offline deyana

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Re: Opponent names - different
« Reply #2 on: February 11, 2010, 02:52:08 PM »
I suggest that the opponents that are generated for each battle in a dungeon be given unique names - not unique for EVERY battle in the game, but something like Wolf 1 and Wolf 2 etc....

- good idea, imho.