A few discrepancies I noticed.
Tier 3 - Weaponsmith
Lvl 24 Iron throwing knives - 3 iron ingots + 1 Thick sharpening stone = 10-48 damage etc.
Lvl 26 Superbly balanced Iron throwing knives - 3 iron ingots = 11-56 damage etc.
Ingredients should be the other way around if you ask me.
There are about one million Lvl 28 recipes for one million kinds of bows, crossbows, swords and whatnot and just one staff recipe (Staff of Spirit), save for the Superb "junk". That can't be right.
And something I would like to reiterate. It doesn't make much sense to have the Tier X recipes use either Tier X Wood, Tier X Metal, or Tier X Wood + Tier X Sharpening stone + Tier X Metal OR Tier X Metal + Tier X-2 (even 3) wood (+Tier X Sharpening Stone). That way carpenters get shafted big time. Either normalize the resource use (only Tier X resources for Tier X crafting) or break the professions apart. In the sense that players should be able to drop just one profession (i.e. carpentry) to pick-up another (i.e. mining) so they can keep the progress they made in the main profession. Wouldn't be a game breaking change, if you ask me.