Author Topic: New, "improved" fights.  (Read 2094 times)

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Offline DMDM

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New, "improved" fights.
« on: June 21, 2010, 12:04:08 PM »
I haven't played for a week or two (since the awesome experience revamp) and I had this place I been farming saved in Premium Travel. Lvl 47-49 mobs, 2 normal 4 rare. All good. Went there and to my surprise the place got changed so it includes small basiliks. OK. I thought I would try and not whine but this is kind of overdoing it. It's a normal plain fight. Not a boss fight or anything. Take a look at the basiliks and especially the rare one (blued out), really.


Quote

Name Small basilisk
Level 49
Class: None
Damage 1366.91 - 2733.81
Range: 0
Critical Hit Chance: 9%
Block Chance: 0%
Total Armor: 18348
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%



Name Small basilisk
Level 49
Class: None
Damage 683.453 - 1366.91
Range: 0
Critical Hit Chance: 4%
Block Chance: 0%
Total Armor: 9174
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Small basilisk
Level 49
Class: None
Damage 683.453 - 1366.91
Range: 0
Critical Hit Chance: 4%
Block Chance: 0%
Total Armor: 9174
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Dark Follower - Archer
Level 49
Class: None
Damage 713.971 - 1647.63
Range: 3
Critical Hit Chance: 19%
Block Chance: 0%
Total Armor: 4893
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Dark Follower - Archer
Level 49
Class: None
Damage 713.971 - 1647.63
Range: 3
Critical Hit Chance: 19%
Block Chance: 0%
Total Armor: 4893
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Dark Follower - Archer
Level 49
Class: None
Damage 713.971 - 1647.63
Range: 3
Critical Hit Chance: 19%
Block Chance: 0%
Total Armor: 4893
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


OK. I understand this new trend of changing the fights in a way that would make them more challenging, regardless of class and mercenary set up. See "Cold Desert" and the sort, where a rare mob and/or mobs with fast (or equivalent ability) were added.
 But why change a fight where you already had (up to 4) rare ranged mobs with petrify ability by adding the chance of getting 3 more mobs with a billion armor that hit for loads (read one shot non-plate wearers) and dread for 16% chance. I mean what for ? Pull all the fun out of the game ? If that was the aim then "Bullseye" ! Sure, "If you can't beat that dungeon go and try something else". Why have such a dungeon tho ? And it's not the only one place, mind you. It is natural for people to try and fight/find the path of minimum resistance and for you to try and make it a bit harder if it looks like a walk in the park. However, this is kind of overdoing it.
"I'm gonna go build my own game, with blackjack and hookers. In fact, forget the game! "