Skills For All Classes
Crafter
Juicy for all us dedicated crafters.
Hard to guess if it is balanced without any number.
Explorer
Each level increases the chance of digging resources with certain %.
For what profession it will work?
Miners and Carpenters already have bonus tools for gathering resources.
Gemcutters don't have bonus tools but seem to benefit from this skill.
Tanners don't have bonus tools, don't benefit from the skill and suffer a decreased chance of gathering lower tier resources when they go up in level (something that don't happen for the other professions).
I know that you feel that getting Xp when gathering resources is a big bonus for the tanner but the ease with wick the other classes can gather resources independently from the current HP and from the level of the creature harvested (as they don' harvest from creatures) is a big bonus in my eyes.
I run several characters and when I will be away for a extended period the gemcutter, carpenter or miner has a easy time using all the Action Point, simply go to a location and order to gather resources for 48 AP.
The tanner need to have enough HP to fight comparable level opposition (or it will lose part of the resources), need to act for every AP spent and can't increase the chance of a drop spending more time or using a specific tool to gather the resource and this skill will make it even worse.
So I feel it is unbalanced, especially for miners and carpenters, as it piles more bonuses to professions that already have them.
To balance it you need to make it work for all the professions (and rethink how the tanner work).
Pillaging
Each level increases the gold and item drop with certain %. It can not exceed 200%.
Mah. It will make high level characters richer and diamonds more costly. Who suffer more for a lack of gold generally are the low level characters, but low level characters will have a hard time spending skill point in this skill.
Slayer
Each level increases the chance to choose the strongest opponent with certain %.
Would like to have the opposite option too, i.e. a skill to choose the weakest opponent.
Still an interesting option, I will like to get it.
Hardening
The hero loses less equipment durability, when defeated in battle.
It applies against Players, NPC or both?
Furry Warrior's Skills
Battle Frenzy
After a successful hit, the strength of the next hit is increased with certain percentage;
The defense is reduced with the same percentage. The skill is interrupted after an unsuccessful hit.
Not bad, it all depend on the % increase/decrease.
Deep Cut
The Fury Warrior knows the weakness of his opponent's defense, and decreases hit armor with certain percentage.
As already pointed out by other posters, as the target armour goes up the efficiency of this skill goes up too.
Mighty Swing
The Fury Warrior significantly increases his damage when using Charge combined with Whirlwind.
Seem good. Charge seem a weak skill currently.
Guardian's Skills
Holding Ground
After a successful block, the overall armor is increased with certain percentage for the next round. Strength is decreased with the same percentage. The skill is interrupted after an unsuccessful block.
I must check how block work. I was under the impression that if you block an attack it is totally negated. If I am right the bonus will work only once before being reset.
The "opposite" skill Battle Frenzy could instead work several times in a row, making it much more useful.
Stoneskin
The Guardian reaches a incredible concentration that turns his skin into stone. Adds a % on his overall armor.
No problem that I can see.
Trip
Gives the Guardian a chance to stumble his opponent, and reduces his damage with 50% in the next round.
No problem that I can see.
Dark Mystic's Skills
Dark Prism
Absorbs a certain percentage of the enemy's blessings and uses them upon the party members.
Nice. it will work against PC and NPC?
There is a mana cost every time a blessing is "stolen"?
Mystical Whirlwind
The mystics makes Whirlwind with staff.
No problem that I can see.
Reflect Damage
Reflects a percentage of the enemy's damage. The target is being chosen in the beginning of the battle and can not be changed.
It cost mana every time an attack is reflected?
If not it can be overpowered.
Light Mystic's Skills
Light Prism
Reflects a certain percentage of the enemy's curses.
Nice. it will work against PC and NPC?
There is a mana cost every time a curse is "reflected"?
Mystical Whirlwind
The mystics makes Whirlwind with staff.
No problem that I can see.
Resurrection
Resurrects a dead Mercenary during the battle, restoring a percentage of his Health.
Great. Balance depend on mana cost and resurrected character healt.
Shadow Hunter's Skills
Strong Bowstring
Increases the maximum damage of the last three shots from the weapon's range with certain percentage.
Last three shots? I don't get what this skill will do.
Continuous Targeting
Range is reduced by 1, but the critical hit chance is increased with a certain percentage for each level. The last level grants 100% critical hit chance. Requires Throwing knives or Javelin.
Some of the GM comments above have confused me.
This skill is applied only once for each range band?
Invisibility
An upgraded version of Evade. Increases the chance the enemy to “miss” his opponent as a target. If the hero stands last in the battle, with successful Invisibility, all opponents miss turn.
Nice.
1 roll for each round of battle and it apply to all attacks?
Ghost Stalker's Skills
Javelin Veteran
Increases the number of the rounds in which Javelin makes full damage.
Nice.
Continuous Targeting
Range is reduced by 1, but the critical hit chance is increased with a certain percentage for each level. The last level grants 100% critical hit chance. Requires Throwing knives or Javelin.
See above
Invisibility
An upgraded version of Evade. Increases the chance the enemy to “miss” his opponent as a target. If the hero stands last in the battle, with successful Invisibility, all opponents miss turn.
See above.