Well i dont know if u guys were ever considering this.Probably u did ,but heres my thoughts.
Realm that will be much more in old mortal IO fashion.Account mortality was and always will be core to IO beauty .Why not use some of it here .
As name itself says,it would be something for expirienced players,with increased difficulty ,to provide them new spark for playing it.They all hit dungeon hundred times,but game itself was all like more diamonds someone have,better he is.
How to make competetive IH realm someone would ask....And why would owners want realm where milk drops slower.Well answer is really simple,game itself can reach big popularity if it has something that is really attractive.
heres list of all things that would differ from original game and make it possibly something very nice:
-no diamond for gold market
-no bonus AP (no fb,artillery or diamond ap purchase)
-unlimited AP capacity with retroactive AP for people that register later.That means that in every moment ,every player has same total amount of action points ,.This makes game as fair as it can be.
-diamonds are still used for : tools,purple potions,instant crafting,looted item ransom (will be described later).
-diamonds are used for all premium options.
-new looting concept
looting player becomes realistic : player that successfully loots a player takes all equiped items that defeated player has .Defeated player loses all gold.It works both ways so defender can take all too!Looted items gain new atttribute : looted . It is added into item statistics.Looted items cannot be sold on auction,because auction owners dont want to be part of criminal activities.however those items lose its "bound" but are staying "looted" forever .This means "looted" items can be shared with guild teammates or given to any merc.After giving to friend or merc,items become both "bound" and "looted" to avoid any "guild grandpa sword that is used in 5 generations" .However ,winner has option to demand ransom of his equipement either in diamonds or gold or both,sending demanded values.If demand isnt paid in 24 hours,blackmail fails.If items are returned they stay bound to original owner.
-player have 1 minute of "bloodswords" if he is under attack (so looting isnt instant),its his chance to cancel whatever he is doing and flee if he wants to.Once attack is initiated,both attacker and defender become "locked" for looting until fight happens or its canceled by defenders flee.
-If players are in same dungeon, they can inspect eachothers mercs for equipement and skills.
-now ,making those unsecure provinces so dreadfull ,means that they should give more .Item drops are doubled as well as XP and digging quantities.
This should comphensate lack of AP for diamonds.
Now,before people start flaming me for altering game into something unplayable ,things become all about teamwork.If u lose items,u shouldnt panic if u have teammate who can take someone elses equipement and give it to you.You can never (or at least u shouldnt ! ) go to dig alone,but always have teammates guarding you.If u want to play multiaccounting,there is big possibilities u can confuse and lose ,1 minute is short time !
Well ,thing to consider is how to resolve "looting" when we have for instance digger,guard and attacker ,but i will first wait to see any reaction on things i described so far.