This is not paper RPG.
I know that, but it could be more comparable since the paper RPG's are what gave this and all the other online RPG's the impetus.
1. Equipment binding exist because one of the focusses of this game is crafting - making items... If there wer eno binding, then it would be enough to make few good items and 100 heroes could use them one after another or even use 1 complete to fight with 10 people.
I still don't see where multiple heroes using an item is a problem at all as it happens in all RPGs online or paper and even movies/books of the fantasy genre--otherwise Frodo could never have defeated Sauron or used the Ring. As for the crafting I didn't comment on that as I thought it was so pathetic as not being worthy of commenting. By the time you can craft anything worthwhile, you are too high of level to be interested in using it--currently at 14th level I can craft 29 Copper Scale Mail. I'd be dead if I depended on that for a fight and it's worth a whopping 30 GP if I sell it. Worthless.
2. If you read how to play, you would see that there are different strength of monsters, measured not only in lvls... so you basicly have rare liion lvl 10 which is stronger then those lvl 13 or 14. Because they are rare.
I didn't know about rare creatures, thanks for that info.
3. To get good xp all the time, you need to develop character good, equip him good and fight at locations with highest xp you can defeat. I never had a problem with fights, never used mercs on lowr tiers.
I rarely use mercs because I don't want to share my money and experience, but there are fights where I need them, but some fights even the mercs don't help, but since it's a LV 10-14 fight and I'm LV 14 with a 15/16th LV merc, we should have no problem winning and yet get beaten handily--we can't even kill 1 of the 2 or 3 opponents.
4. The game is also based on crafting and items people craft are much better then ones you can buy in shops - use auction to get better equipent rather cheap. And equipment is divided to 2 subtiers for reason. So till lvl 15 you can use equipment lvl 10-14, then you can use equipment to lvl 19... and so on.
The subtiers still make no sense as there are already tiers, so I just don't see the need. However, the problem is that there is no mid-tier. LV 10-14 weapons do a maximum of like 30 points of damage and the LV 15-19 weapons do a maximum of like 60+ points of damage, but there's no middle road weapons, which is what I need to beat the Carnivalia and Red Hand.
5. Premium futures gives advantage to players, mostly they need to spend less time online. They have traveling time cut to half or even instant if they activate Traveling guild. Game developers develop game, pay servers... with that money. All game have same or similar service from which they finance themselves.
The Preemies already get better equipment options and other bells and whistles, traveling time bonus is ridiculous. It only makes me think that I'd never pay money for something so ridiculous as saving internet access time--I would for better equipment since that is what I need, but most equipment that needs diamonds to buy is not any better than that which I already have most times.