Author Topic: IMPERIAL HERO: AGE OF CHAOS Released!  (Read 3801 times)

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Judith

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IMPERIAL HERO: AGE OF CHAOS Released!
« on: March 01, 2010, 10:50:42 AM »
Promotions

   1. During the whole March we give you the unique opportunity to win +50% more Diamonds, if you make a second Diamonds purchase in 2 hours frame after the first one! If you want not to miss the deadline, we advise you to use the following payment methods: Credit Card, PayPal, SMS, Coupon, ePay or different method, which gives your Diamonds instantly.
   2. From March 1st to March 14th the price of the 24 Action Points will be cut in half, which means it will cost only 10 Diamonds.

 

Introducing No Man's Lands

A new type of provinces, called "No Man's Lands", are deployed. In those provinces the heroes can engage and be engaged by other heroes both in dungeons and in the province's town. They are marked in red on the global map.

 

Guild HQ

Each Guild receives a Guild Headquarters, in which Guild Buildings can be erected and upgraded. Those buildings better the crafting items' production, as well as raw resource processing. They are, as follow:

-      Guild HQ*

-      Foundry**

-      Lumber Mill**

-      Tannery**

-      Stonecutting Workshop**

-      Weapons Workshop**

-      Armor Workshop**

-      Jewelry Workshop**

-      Workbenches***

-      Guild Stash****

 

*Allows 5 more heroes to be accepted in the Guild.

**Adds 2% to base critical crafting chance.

***Determines how many of the guild members can craft at a time, using the guild bonuses. In order to craft, using the guild bonuses, you must enter the Workbenches building.

****Adds 4 more slot rows into the Guild Stash.

 

Guild HQ can be moved in a safe or dangerous province of choosing at a price of 5% of the gold, invested into it so far.

 

Guild Outposts


Each Guild can erect Guild Outposts in all safe and dangerous provinces. There are only 4 slots for Guild Outposts to be built in No Man's Lands and guilds will compete for the right to have an outpost there. Each Guild can have 1 Guild Outpost per No Man's Land. Buildings can be built in them which grant guild local bonuses for the guild members, presenting in the respective province. Those buildings are:

-      Outpost Headquarters*

-      Ore Mines**

-      Lumberjack Camp**

-      Gemstone Mines***

-      Hunters Camp***

-      Training Grounds****

-      Local Guild Stash

-      Defensive Wall*****

 

*Adds +2 to all heroes' attributes per level.

**Adds +1 to resource gathering minimum quantities.

***Adds +5% to gemstones gathering chance, as well as animal hides and bones drop chance.

****Adds 2% to experience gained from slain foes.

*****Adds certain amount of armor to heroes in the province. Can only be built in No Man's Lands.

 

Guild Outpost which is in the same province the Guild HQ is has 50% greater efficiency.

 

Guild Castles

There is a Castle in each No Man's Land. Whoever Guild controls this castle, it controls the province's town. Guilds can decide by themselves whether there will be a low and order in the town, or it will be a total chaos, by hiring and equipping Town Guards.

Castle owner Guild is granted the permission to erect and upgrade buildings in the province's town. Guild's investments in those town buildings will determine how good will be the quality of the items sold in those buildings. All shops in No Man's Lands will be global, which means the goods generated are the same for all the visiting heroes. Guilds will determine the time frame for new goods to be added for sale, as well as the tax with which the sales will be levied. This tax will go directly into the Guild's Treasury.

Castle owner guild can erect buildings in the province's town, which are, as follow:

-      Weapons Shop

-      Armor Shop

-      Crafters Shop

-      Potions Shop

-      Attribute Potions Shop

-      Tavern

-      Town Guards

-      Healers

 

Additional defensive structures in Castles:

-      Towers - adds certain amount of armor to heroes' gear.

-      Walls - adds +1 range to heroes' range.

-      Moat - decreases the attackers' health by 1% per level.

 

Siege Mechanics

The Guild Leader announces an attack, which is a castle siege. All the members of both the attacking and the attacked guild receive notifications for the attack's exact time and place. The guilds have 12 hours to prepare. Each member of the attacking guild who is present in the respective Guild Outpost and has 12 Action Points, is eligible for the battle. During the attack random heroes engage each other in 1 vs. 1 battle, along with their mercenaries. Winners go in the next round of battles. The guild which manages to kill all its opponents, wins the battle. All the participants receive messages with their fights.

 

Castle Takeover

Currently all the Castles in No Man's Lands are guarded by NPC enemies, which have to be defeated so the Castle can be conquered. Castles can only be besieged by guilds who have Guild Outposts in the same province. When a Guild conquers a Castle, it technically moves its Guild Outpost into the Castle. In order to conquer the Castle, the Guild must defeat its owners. Upon taking over, there is 10% chance the town buildings to be intact and 90% they drop with 1 level.

 

Guild Outpost Siege

The Guild Post can only be besieged if it is located in a No Man's province. Outposts can be engaged from:

-      The province's Castle - 12 hours time frame

-      Other Guild Outpost - 12 time frame

-      Guild Outpost from different province - 18 hours time frame

When an Outpost is conquered, all its buildings (if any) are destroyed. If the attacking Guild wins, but it lacks the necessary level to build a Guild Outpost, the Outpost slot remains empty.

 

Guild taxes and bonuses

The Guild Leaders can decide how much will be the Guild tax, meaning - they can determine what % of the earned gold will automatically go the Guild Treasury. Income that can be taxed is, as follows:

-      Gold earned from vanquished foes in dungeons

-      Work in tavern

-      Items sold in NPC shops by guild members

 

Guild and Guild Members Bonus in Diamonds

A Diamond icon will appear beside each guild member in the guild list, which will designate him as a Diamond buyer (in real money) in the last 45 days. Each Guild which has collected certain amount of "Diamond" members, receives two bonuses with which real money Diamonds purchase. First bonus goes to the Diamonds buyer, second bonus goes for the Guild.

-      5 "Diamond" members - 5% personal bonus, 5% Guild bonus

-      10 "Diamond" members - 10% personal bonus, 10% Guild bonus

-      15 "Diamond" members - 15% personal bonus, 15% Guild bonus

 

Note: The promotions do not stack! If several promotions are activated at the same time, the one with the bigger revenue for the player is taken into account. Guild bonus remains the same and doesn't change at all.

 

Profiles


A new Profiles screen, on which the player's last 5 battles can be seen, selected and sorted by:

-      By Dungeons

-      By Challenges

-      PvP

-      Favorites

A new possibility for the last 5 crafted items to be seen, as well as the 5 items that the player has put into his Favorites. New option for profile comments is added.

 

Guild Membership

Heroes can now join or leave a certain guild as many times as they wish.
« Last Edit: March 01, 2010, 12:11:51 PM by Judith »