Every self-respecting major of a town in the No Man's land, must have the "Town Manager's Guide"
This guide contains the structure, the function and the purpose of the different buildings, which can be erected and upgraded in towns of the No Man's Lands.
1.Logic of the Weapon and Armor Shops in the towns
Weapon and Armor shops can be structured into 4 tiers: 2, 3, 4 and 5 (for now) they can be upgraded in 3 areas:
- Refresh Frequency of the Inventory
- Upgrading the class (quality) of the items in shops
- Increasing of shop inventory
2. Weapon and Armor Shops upgrade
Upgrading the Weapons and Armor Shops goes by the same way as gaining crafting masteries in Imperial Hero.
- The first 5 levels in each Shop Tier provide 2 more items for each sale per level.
- Once you reach level 5 in the relаvеnt tier, you have 10 available items for sale and you are allowed to start upgrade to next tier.
- Investment in levels above the 5th in the respective Tier starts increasing their class (quality), namely:
Level 6 replaces 2 of the ordinary items with rare ones.
Level 7 replaces 2 more ordinary items with rare ones.
Level 8 replaces 2 more of the ordinary items with rare ones.
And so on.
- After all the items have been replaced with rare items, the levels start increasing, which allows the exchange of rare items with legendary ones.
- After all the items in the shops are legendary, the special upgrade levels are unlocked, which grants the selling of few epic items and even - parts of sets.
- Upgrading of Refresh
Upgrading the shop's Refresh Frequency increases the amount of hours which are deducted from a daytime. This means the more levels you upgrade, the more frequently the shop will be refreshed with new items for sale.
Example: If the Refresh Frequency level is 8, the shop will be refreshed each 24-8=16 hours. If the level is 9,then -> 24-9=15 hours. And so on.
Edit: All new changes and upgrades of the shops will take place after the next refresh.
3. Logic of Potion Shops
Potion shops sell Health and Spirit potions and they are also structured in 5 Tiers: 1, 2, 3, 4 and 5. But since potions can be used by players no matter of their Tier, things are a bit different. Their upgrade has 3 directions:
- Upgrade potions tier that are being sold in the shop.
- Regeneration of the available potions.
- Refresh frequency of the available goods.
4.Potion Shops Upgrade
- Each upgrading level of the shop increases the potions' tiers. Meaning:
Level 1 - Tier 1 Potions
Level 2 - Tier 2 Potions
Level 3 - Tier 3 Potions
Level 4 - Tier 4 Potions
Level 5 - Tier 5 Potions
- The next upgrade levels increase the health and spirit value with 20% given by the potions.
- The quantity upgrade level gives 10 available potions per level.
- Refresh frequency upgrade has the same logic, as the one of the Armor and Weapon shop.
Edit: All the new changes and upgrades of the shop will take place after the next refresh.
5. Logic of Attribute Potions Shops
These shops sell potions that give temporary bonuses to hero's attributes . They are structured into 4 tiers: 2, 3, 4 and 5. Here upgrades are structured in 2 directions:
- Upgrading the potions' class in each tier
- Refresh Frequency of the Inventory
6.Attribute Potions Shop Upgrade
- The attribute potions shop upgrades in each of the 4 tiers in which there are attribute potions: 2,3,4 and 5
- Each upgrading level of the relevant tier increases the bonuses that the potions give with +1 to the basic bonuses. i.e. - potions that are sold here are significantly better than those sold in ordinary shops.
- In order to reach the next tier of the shop, you must have built 5 levels of the previous one.
- Upgrading the refresh frequency of the inventory goes by the same logic as the armor and weapon shops.
Edit: All new changes and upgrades of the shops will take place after the next refresh.
7. Logic of the Crafting Shop
Crafting shops in No Man's Lands sell recipes and crafting tools. Once again,they are structured into 4 tiers: 2, 3, 4 and 5, and can be improved in 3 areas:
- Refresh Frequency of the inventory
- Class (quality) of the recipes and crafting tools
- Increasing the inventory of the shop
8. Upgrading the Crafting shop
Crafting shop upgrade is similar to the upgrade of Armor and Weapon shops, namely:
- The first 5 levels in each shop tier provide 2 basic recipes and 1 crafting tool level.
- Once you reach level 5 in a certain tier, you will have 10 recipes and 5 crafting tools available for sale and you are allowed to start upgrading for the next tier.
- Investment in the levels above 5th in a tier begins to raise their grade (quality) by the same logic as for the weapon and armor shop.
- The last level in each tier grants +10% bonus of the crafting tools in the shop.
Edit: All new changes and upgrades of the shops will take place after the next refresh.
9. Logic of the Town Guards
Town guards determine the number of groups of the local guards, which can patrol towns in a No Man's Land. Also, the commanders who have certain authorization, can heal and equip the guards. The building is structured in 2 tiers: 4 and 5.
- Each level in the respective tier adds 1 more group of town guards who patrol the city.
- Each group town guards may contain up to 6 people.
10. Logic of the Tavern
The tavern is the place, where heroes can hire town guards and mercenaries.The tavern is structured into 4 tiers: 2,3,4 and 5. The available upgrades are:
- Mercenary tier in the tavern
- The number of the Mercenaries in the relevant tier
- The Refresh frequency of the available mercenaries.
11. Tavern upgrade
- Each upgrading level of the tier increases mercenaries tier which the tavern offers.
- Each upgrading level of the number of mercenaries adds 1 more screen of the available mercenaries in the tavern.
- Refresh frequency upgrade goes by the same logic as the one of the weapon and armor shops.
12. Logic of Healers
Healers allows the mercenaries to be resurrected, healed, renamed and upgraded. It can be upgraded into 4 tiers: 2,3,4 and 5
13. Logic of jewels
Since there are no mixed shops in the No man's lands, the jewels that can be sold have a 20% chance to be generated in the armor and weapon shops.
Meaning - 2 of the items in those shops have a 20% chance to be generated as amulets and rings after each refresh.