Yes my mind never stops wondering. I am what you can call a theorycrafter.
1. Which attribute decrease the opponent's chance to crit ? I know it must be one, and I suspect is agility but I don't know for sure if that's the case and if so what exactly is the mechanics/percentage behind it. Can't say I could see pull out formula from my battle reports. Before someone asks, no I wasn't battling dark mages that have an ability (Losing Focus) that is supposed to do just that. I am talking plain, normal, with no visible, cast-able abilities/spells.
2. "Marauder - Archer doesn't have an opponent, therefore he chooses "Player". Level difference modifier is 1.3 ."
How does the level difference modifier actually work ? What does it mean ? Is it about experience gain ? Or does the mob gets buffed so you basically are penalized for trying to out-gear the content ? As a note, question 1. is about situations where both opponents have the same level.
3. Blocking. Let me see if I got it right: the mob tries to hit you and you have a chance of blocking it, that is [( sum of items block)*1.masteries-(opponent's strength/10)]/100. OK. Now. I got some really weird numbers. I mean half of what I would expect to block. Actually this more of a reassurance than a question. The blocking does apply only to successful hits right ? I mean the order is Mob inittates the attack -> roll to see if the hit is evaded -> roll to see if the successful hit is blocked. Or does the block percentage applies to all hits, the ones evaded included ? I'd throw the same question with crit% aswell. Does crit% imply crit% from all successful hits or from all hits, evaded and blocked hits included ? I know I can't really make an idea from a single or two fights, I know how random numbers work but I can't simulate it given the otherwise limited length of a fight so I'm asking you.
4. Now to a more frustrating question. How does items drop chance and quality work ? Is there an item budget per mob and/or class of mobs ? I read and understood that the value is proportional to the difference of level. In the sense that (your level < mob level) will grant you more value and as you go (your level >>>>> mob's level) you will get the hole from the doughnut. Makes perfect sense. If it wouldn't be like this people would farm multi-dungeons and we would all wear yellow at least. All good. But... I, being level 23, have done "Pirate's Den". The end, legendary, boss is level 24. Legendary. I had (together with the 3 mercenaries) 106% (capped at 100%) item drop chance. And I got a pair of ugly boots, an amulet and a stick all plain white quality. Am I that unlucky ? Did I missed something ? Does the mercenaries level have a saying in this ? Was I supposed to solo my way through to get the greens ? I'd like to be enlightened.
That'd be all for today, thanks for reading.