Author Topic: Gameplay Changes on 21.06.2010  (Read 2505 times)

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Judith

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Gameplay Changes on 21.06.2010
« on: June 16, 2010, 11:28:05 AM »
The changes that are going to be deployed:

1. Regarding the siege and defense of the Outposts and Castles:
Heroes Tier 5 will be able to siege and defend Outposts and Castles Tier 4, Tier 5, Tier 6 and above;
Heroes Tier 6 will be able to siege and defend Outposts and Castles Tier 5 and 6 and above;
Heroes Tier 7 will be able to siege and defend Outposts and Castles Tier 6 and 7 and above;

2. To increase the chances for a Guild to defend its investments in a Castle we will decrease the price of the Town Guard. Thus, part of the heroes who advance into higher Tiers and will not be capable of participate in certain defense, will prepare town guards for their replacements.

- The maximum level of the Town Guard castle building will now be 20. That means up to 20 squads of Town Guards can be assembled.

3. IH Team has prepared the following features which will help for faster turnout of the investments made in a Castle:
- A "Buy Now" button will be deployed which will stimulate the items' sales in the Castles.
- Advertising of certain Castle Shops will now be possible in the Newsletter.

4. A modifier which will affect the participants in lower Tiers Outposts and Castles battles.
The modifier will decrease the hero's/mercenaries' attributes by 5% per level difference between the hero and the maximum level of the preceding Tier. All of the hero's/mercenaries' attributes that are present in the hero screen will be decreased: Strength, Vitality, Agility, Dexterity, Intelligence, Block, Armor and Damage.
Example: A hero/mercenary which is level 52, besieging a Tier 5 Castle will fight with 15% lower attributes.