Author Topic: exp formul  (Read 2904 times)

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mr_ferid

  • Guest
exp formul
« on: July 10, 2010, 06:27:47 PM »
who can explain new exp formul ?

Crassus

  • Guest
Re: exp formul
« Reply #1 on: July 10, 2010, 07:31:49 PM »
Only programmers are able to explain the new formula and i am not sure they are gonna do it...

Oton

  • Guest
Re: exp formul
« Reply #2 on: July 12, 2010, 02:56:42 PM »
Each mob has its base experience "carved" in it, depending on its class and level.

Then you have the level difference modifier applied by those darned devs which only live to make your life miserable.

Then you have the 1% experience bonus on every 100 points applied in this Attribute.

I don't know all the mobs' base experience.
Because they are quite many.

There is a base formula written somewhere, but I honestly cannot find it.

Pro Tip:
1. Go to a dungeon.
2. Be the same level as the mob is. Preferably be the starting level of each Tier.
3. Defeat the mob.
4. Write down the experience (consider the Intelligence bonus, if you have 100+ points in Intelligence).
5. Repeat the procedure for all the mobs from the Tier.

Mob is 2 levels higher than you -> Multiply the received experience by 1,2 and add 1,1 multiplier for further level differences in order to see mob's base experience.
mob is 2 levels lower than you -> Divide the received experience by 1,2 and add 1,1 multiplier for further level differences in order to see mobs' base experience.

Good luck in creating massive Excel Spreadsheets with all the mobs' experience. All Levels.
Give those spreadsheets to Maeof for his (her) lovely Imperial Hero Project.
Expect him (her) to propose you a marriage.

:)
« Last Edit: July 12, 2010, 03:00:50 PM by Oton »

Crassus

  • Guest
Re: exp formul
« Reply #3 on: July 12, 2010, 03:18:51 PM »
Also all these you have to do solo...
With mercs there is a difference at the formula... Level of the mercs also affects the xp and should be something like bonus when you use your mercs...
Also according to the "new" experience module (can't find the announcement) there is a penalty for solo... You will need many tries to figure out what is going on... and a math degree...



P.S. Smiley use from Mr. Oton I should mark the day at calendar  :D
« Last Edit: July 12, 2010, 03:26:31 PM by Crassus »

maeof

  • Guest
Re: exp formul
« Reply #4 on: July 12, 2010, 03:40:28 PM »
Good luck in creating massive Excel Spreadsheets with all the mobs' experience. All Levels.
Give those spreadsheets to Maeof for his (her) lovely Imperial Hero Project.
Expect him (her) to propose you a marriage.

:)


*hahaha* It's he :)

Yes, it would be nice to get these spreadsheets in future ;)
« Last Edit: July 12, 2010, 05:00:59 PM by maeof »

Oton

  • Guest
Re: exp formul
« Reply #5 on: July 12, 2010, 04:33:19 PM »
P.S. Smiley use from Mr. Oton I should mark the day at calendar  :D
Watch it!

Sheremetev

  • Guest
Re: exp formul
« Reply #6 on: July 12, 2010, 05:05:12 PM »
Well, get the exp for one precise opponent. For the same type of opponents, with every level higher (lower) than the calculated one multiply (divide) by 1.1 and then make the result an integer.

maeof

  • Guest
Re: exp formul
« Reply #7 on: July 13, 2010, 09:47:39 AM »
Yes, it would be nice to get these spreadsheets in future

If I would get 'em I would even try to make something like a calc of expierence.
But it's just in future; I need to finish now what I need