"2. Multistaged Dungeons logic changes.
As of today if the Leader of the multistage dungeon is slain, the dungeon will be instantly locked. No matter if the reward from the story line quest is collected or not."
What is the "logic" of this change?
1) if your hero "die" you fail the mission, but if the Leader is slain the storyline is locked, so you risk to get a lot of "uncompleted but locked" storylines;
2) AFAIK the last stage of a storyline mission in a multi tier dungeon is the only location where you can get the item sets. I have never seen more than 1 item drop from a successful fight against a leader and often not even 1 item is dropped.
So this change make impossible to get a complete set doing the dungeon multiple times and seeing that some component seem to be a more common drop than others it mean that complete sets will be extremely rare and priced at a level that will not reflect the set bonus.
Just to make an example, one of my heroes has completed all the quest in the tier 3 province and has got 3 pieces from different sets out of 20 (I think) total components for the 4 different sets.
The other heroes I have had the same results, so no chance to get a complete set even with 4 heroes.
Locking higher tiers character from doing lower tiers multistage dungeons was a good move, but this seem to be badly thought idea.