Bonjour

je n'arrive pas a passer ce donjon, j'arrive au dernier stade prends les potions et me fait massacrer a chaques fois (7 essais)

comment se fait il que tous rate leurs coups ?

Name PLAYERNAME

Level 26

Class: Mystic

Damage 58.3 - 123.12

Range: 0

Critical Hit Chance: 18%

Block Chance: 24%

Total Armor: 812

Items' Agility Modifier: 20%

Items' Dexterity Modifier: 0%

Name Ma1

Level 26

Class: Ranger

Damage 79.84 - 114.345

Range: 3

Critical Hit Chance: 22%

Block Chance: 0%

Total Armor: 995

Items' Agility Modifier: -20%

Items' Dexterity Modifier: -20%

Name Na2

Level 28

Class: Ranger

Damage 40.8625 - 134.2625

Range: 3

Critical Hit Chance: 28%

Block Chance: 15%

Total Armor: 1121

Items' Agility Modifier: 0%

Items' Dexterity Modifier: 0%

Name oa3

Level 29

Class: Ranger

Damage 17.57 - 128.16

Range: 4

Critical Hit Chance: 13%

Block Chance: 0%

Total Armor: 904

Items' Agility Modifier: 0%

Items' Dexterity Modifier: 0%

Name wawa

Level 30

Class: Warrior

Damage 133.6 - 251.2

Range: 0

Critical Hit Chance: 7%

Block Chance: 24%

Total Armor: 1332

Items' Agility Modifier: 0%

Items' Dexterity Modifier: 0%

Name tank

Level 29

Class: Warrior

Damage 36.7875 - 79.3375

Range: 0

Critical Hit Chance: 5%

Block Chance: 30%

Total Armor: 2096

Items' Agility Modifier: -20%

Items' Dexterity Modifier: 0%

Name Heretic

Level 29

Class: None

Damage 118.068 - 354.203

Range: 0

Critical Hit Chance: 8%

Block Chance: 54%

Total Armor: 1101

Items' Agility Modifier: 0%

Items' Dexterity Modifier: 0%

Name Marauder

Level 28

Class: None

Damage 57.0448 - 104.582

Range: 0

Critical Hit Chance: 2%

Block Chance: 23%

Total Armor: 400

Items' Agility Modifier: 0%

Items' Dexterity Modifier: 0%

Name Marauder

Level 28

Class: None

Damage 57.0448 - 104.582

Range: 0

Critical Hit Chance: 2%

Block Chance: 23%

Total Armor: 400

Items' Agility Modifier: 0%

Items' Dexterity Modifier: 0%

Name Heretic - Archer

Level 28

Class: None

Damage 83.2876 - 196.321

Range: 2

Critical Hit Chance: 11%

Block Chance: 0%

Total Armor: 667

Items' Agility Modifier: 0%

Items' Dexterity Modifier: 0%

Name Marauder

Level 28

Class: None

Damage 57.0448 - 104.582

Range: 0

Critical Hit Chance: 2%

Block Chance: 23%

Total Armor: 400

Items' Agility Modifier: 0%

Items' Dexterity Modifier: 0%

Round 1

PLAYERNAME uses the skill Divine Bless and increases PLAYERNAME's all skills by 1.

PLAYERNAME uses the skill Vision of Clarity on tank, adding 12 to his Dexterity.

PLAYERNAME uses the skill Panther Swiftness on tank, adding 6 to his Agility.

PLAYERNAME uses the skill Tiger's Strength on PLAYERNAME, adding 6 to his Strength.

Heretic uses the skill Fountain of Life on Marauder, adding 60 to his Health.

Heretic uses the skill Panther Swiftness on Marauder, adding 6 to his Agility.

Heretic uses the skill Blur on oa3, decreasing his Dexterity with 6.

Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.

Heretic - Archer uses the skill Sickness on tank, decreasing his Health with 90.

Heretic - Archer uses the skill Poison Cloud on Ma1, decreasing his Agility with 6.

Team 1 takes turn

PLAYERNAME 's weapon range is lower, current distance is 4.

Ma1 's weapon range is lower, current distance is 4.

Na2 's weapon range is lower, current distance is 4.

oa3 doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1 .

Marauder's block percentage is 8.

Critical Hit Chance: 8.5

oa3 hits Marauder for 94.826666666667 and the latter is left with 732.17 health.

Monster kills bonus adds 0% to damage.

wawa 's weapon range is lower, current distance is 4.

tank 's weapon range is lower, current distance is 4.

Team 2 takes turn

Heretic 's weapon range is lower, current distance is 4.

Marauder 's weapon range is lower, current distance is 4.

Marauder 's weapon range is lower, current distance is 4.

Heretic - Archer 's weapon range is lower, current distance is 4.

Marauder 's weapon range is lower, current distance is 4.

Team 1 takes turn

PLAYERNAME 's weapon range is lower, current distance is 3.

Ma1 doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 0.9 .

Marauder's block percentage is 14.

Critical Hit Chance: 19

Ma1 97.51/95.94 hit evaded.

Na2 doesn't have an opponent, therefore he chooses Heretic. Level difference modifier is 1 .

Heretic's block percentage is 45.

Critical Hit Chance: 2.5

Na2 86.01/48.275862068966 hit evaded.

oa3 hits Marauder for 94.826666666667 and the latter is left with 637.35 health.

Monster kills bonus adds 0% to damage.

wawa 's weapon range is lower, current distance is 3.

tank 's weapon range is lower, current distance is 3.

Team 2 takes turn

Heretic 's weapon range is lower, current distance is 3.

Marauder 's weapon range is lower, current distance is 3.

Marauder 's weapon range is lower, current distance is 3.

Heretic - Archer 's weapon range is lower, current distance is 3.

Marauder 's weapon range is lower, current distance is 3.

Team 1 takes turn

PLAYERNAME 's weapon range is lower, current distance is 2.

Ma1 tries to use the skill Ambush that adds 4% to his Critical Hit Chance.

Ma1 hits Marauder for 81.011666666667 and the latter is left with 685.99 health.

Monster kills bonus adds 0% to damage.

Na2 27.61/45 Block successful.

oa3 hits Marauder for 94.826666666667 and the latter is left with 542.52 health.

Monster kills bonus adds 0% to damage.

wawa 's weapon range is lower, current distance is 2.

tank 's weapon range is lower, current distance is 2.

Team 2 takes turn

Heretic 's weapon range is lower, current distance is 2.

Marauder 's weapon range is lower, current distance is 2.

Marauder 's weapon range is lower, current distance is 2.

Heretic - Archer selected wawa , tank tries to use Taunt skill.

Heretic - Archer doesn't have an opponent, therefore he chooses wawa. Level difference modifier is 0.9 .

wawa's block percentage is 16.5.

Critical Hit Chance: 5

Heretic - Archer hits wawa for 85.321 and the latter is left with 449.68 health.

Marauder 's weapon range is lower, current distance is 2.

Team 1 takes turn

PLAYERNAME 's weapon range is lower, current distance is 1.

Ma1 tries to use the skill Ambush that adds 4% to his Critical Hit Chance.

Ma1 hits Marauder for 81.011666666667 and the latter is left with 604.98 health.

Monster kills bonus adds 0% to damage.

Na2 38.67/45 Block successful.

oa3 1.95/8 Block successful.

wawa 's weapon range is lower, current distance is 1.

tank 's weapon range is lower, current distance is 1.

Team 2 takes turn

Heretic 's weapon range is lower, current distance is 1.

Marauder 's weapon range is lower, current distance is 1.

Marauder 's weapon range is lower, current distance is 1.

Heretic - Archer hits wawa for 85.321 and the latter is left with 364.36 health.

Marauder 's weapon range is lower, current distance is 1.

Round 2

PLAYERNAME uses the skill Divine Bless and increases oa3's all skills by 1.

PLAYERNAME healed wawa for 48 points and he has 412.358 health now.

PLAYERNAME uses the skill Vision of Clarity on PLAYERNAME, adding 12 to his Dexterity.

PLAYERNAME uses the skill Panther Swiftness on oa3, adding 6 to his Agility.

PLAYERNAME uses the skill Tiger's Strength on Ma1, adding 6 to his Strength.

Heretic uses the skill Fountain of Life on Heretic - Archer, adding 60 to his Health.

Heretic uses the skill Panther Swiftness on Marauder, adding 6 to his Agility.

Heretic uses the skill Blur on Na2, decreasing his Dexterity with 6.

Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.

Heretic - Archer uses the skill Sickness on wawa, decreasing his Health with 90.

Heretic - Archer uses the skill Poison Cloud on Na2, decreasing his Agility with 6.

Team 1 takes turn

PLAYERNAME doesn't have an opponent, therefore he chooses Heretic - Archer. Level difference modifier is 0.9 .

Heretic - Archer's block percentage is 0.

Critical Hit Chance: 11.5

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 794.35 health.

Monster kills bonus adds 2% to damage.

Ma1 75.81/35 hit evaded.

Na2 12.7/45 Block successful.

Heretic tries to counterattack Na2.

Heretic 77.19/50.324675324675 hit evaded.

oa3 hits Marauder for 98.666666666667 and the latter is left with 443.85 health.

Monster kills bonus adds 0% to damage.

wawa doesn't have an opponent, therefore he chooses Heretic - Archer. Level difference modifier is 1.1 .

Heretic - Archer's block percentage is 0.

Critical Hit Chance: 0

wawa 26.34/40.909090909091 Block successful.

Heretic tries to counterattack wawa.

Heretic hits wawa for 53.1306 and the latter is left with 359.23 health.

wawa hits Marauder for 92.266666666667 and the latter is left with 512.71 health.

Monster kills bonus adds 0% to damage.

wawa hits Heretic - Archer for 70.016666666667 and the latter is left with 724.33 health.Whirlwind attack performed!

Monster kills bonus adds 0% to damage.

tank doesn't have an opponent, therefore he chooses Heretic. Level difference modifier is 1 .

Heretic's block percentage is 33.

Critical Hit Chance: 0

tank 49.9/35 hit evaded.

Team 2 takes turn

Heretic doesn't have an opponent, therefore he chooses tank. Level difference modifier is 1 .

tank's block percentage is 18.

Critical Hit Chance: 3.5

Heretic hits tank for 179.53633333333 and the latter is left with 1371.46 health.

Marauder selected oa3 , tank tries to use Taunt skill.

Marauder doesn't have an opponent, therefore he chooses oa3. Level difference modifier is 1 .

oa3's block percentage is 0.

Critical Hit Chance: 0

Marauder 99.24/45.5 hit evaded.

Marauder selected oa3 , tank tries to use Taunt skill.

Marauder doesn't have an opponent, therefore he chooses oa3. Level difference modifier is 1 .

oa3's block percentage is 0.

Critical Hit Chance: 0

Marauder hits oa3 for 57.0448 and the latter is left with 372.96 health.Charge attack performed!

Heretic - Archer hits wawa for 85.321 and the latter is left with 273.91 health.

Marauder selected Ma1 , tank tries to use Taunt skill.

Marauder doesn't have an opponent, therefore he chooses Ma1. Level difference modifier is 1.1 .

Ma1's block percentage is 0.

Critical Hit Chance: 0

Marauder hits Ma1 for 57.0448 and the latter is left with 342.96 health.Charge attack performed!

Round 3

PLAYERNAME healed wawa for 48 points and he has 321.9064 health now.

PLAYERNAME healed Ma1 for 48 points and he has 390.9552 health now.

PLAYERNAME healed oa3 for 48 points and he has 420.9552 health now.

PLAYERNAME healed tank for 48 points and he has 1419.4636666667 health now.

PLAYERNAME uses the skill Vision of Clarity on Ma1, adding 12 to his Dexterity.

PLAYERNAME uses the skill Panther Swiftness on wawa, adding 6 to his Agility.

PLAYERNAME uses the skill Tiger's Strength on Na2, adding 6 to his Strength.

Heretic uses the skill Fountain of Life on Marauder, adding 60 to his Health.

Heretic uses the skill Panther Swiftness on Marauder, adding 6 to his Agility.

Heretic uses the skill Blur on Ma1, decreasing his Dexterity with 6.

Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.

Heretic - Archer uses the skill Sickness on oa3, decreasing his Health with 60.

Heretic - Archer uses the skill Poison Cloud on PLAYERNAME, decreasing his Agility with 6.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 652.68 health.

Monster kills bonus adds 2% to damage.

Ma1 21.8/50 Block successful.

Na2 91.19/35 hit evaded.

oa3 23.17/50 Block successful.

wawa hits Marauder for 92.266666666667 and the latter is left with 351.59 health.

Monster kills bonus adds 0% to damage.

wawa 40.04/35 hit evaded.

wawa 3.02/12.727272727273 Block successful.Whirlwind attack performed!

tank 55.93/35 hit evaded.

Team 2 takes turn

Heretic 9.94/18 Block successful.

Marauder hits oa3 for 57.0448 and the latter is left with 312.96 health.

Marauder 57.62/51.5 hit evaded.

Heretic - Archer hits wawa for 85.321 and the latter is left with 236.59 health.

Marauder hits Ma1 for 57.0448 and the latter is left with 333.91 health.

Round 4

PLAYERNAME healed wawa for 48 points and he has 284.5854 health now.

PLAYERNAME healed oa3 for 48 points and he has 360.9552 health now.

PLAYERNAME healed Ma1 for 48 points and he has 381.9104 health now.

PLAYERNAME healed tank for 48 points and he has 1467.4636666667 health now.

PLAYERNAME uses the skill Vision of Clarity on wawa, adding 12 to his Dexterity.

PLAYERNAME uses the skill Panther Swiftness on PLAYERNAME, adding 6 to his Agility.

PLAYERNAME uses the skill Tiger's Strength on oa3, adding 6 to his Strength.

Heretic uses the skill Fountain of Life on Marauder, adding 60 to his Health.

Heretic uses the skill Panther Swiftness on Heretic - Archer, adding 6 to his Agility.

Heretic uses the skill Blur on wawa, decreasing his Dexterity with 6.

Heretic - Archer uses the skill Vision of Clarity on Heretic, adding 6 to his Dexterity.

Heretic - Archer uses the skill Sickness on PLAYERNAME, decreasing his Health with 60.

Heretic - Archer uses the skill Poison Cloud on wawa, decreasing his Agility with 6.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 581.03 health.

Monster kills bonus adds 2% to damage.

Ma1 83.06/35 hit evaded.

Na2 84.49/35 hit evaded.

oa3 35.05/50 Block successful.

wawa 6.33/20.909090909091 Block successful.

wawa hits Marauder for 92.266666666667 and the latter is left with 259.32 health.

Monster kills bonus adds 0% to damage.

wawa hits Heretic for 66.8 and the latter is left with 1181.2 health.Whirlwind attack performed!

Monster kills bonus adds 0% to damage.

tank 92.26/35 hit evaded.

Team 2 takes turn

Heretic hits tank for 179.53633333333 and the latter is left with 1287.93 health.

Marauder hits oa3 for 57.0448 and the latter is left with 303.91 health.

Marauder 84.01/51.5 hit evaded.

Heretic - Archer 6.37/18.333333333333 Block successful.

Marauder hits Ma1 for 57.0448 and the latter is left with 324.87 health.

Round 5

PLAYERNAME healed PLAYERNAME for 48 points and he has 368 health now.

PLAYERNAME healed wawa for 48 points and he has 332.5854 health now.

PLAYERNAME healed oa3 for 48 points and he has 351.9104 health now.

PLAYERNAME healed Ma1 for 48 points and he has 372.8656 health now.

PLAYERNAME healed tank for 48 points and he has 1335.9273333333 health now.

PLAYERNAME uses the skill Vision of Clarity on Na2, adding 12 to his Dexterity.

PLAYERNAME uses the skill Panther Swiftness on Na2, adding 6 to his Agility.

PLAYERNAME uses the skill Tiger's Strength on tank, adding 6 to his Strength.

Heretic uses the skill Fountain of Life on Heretic, adding 60 to his Health.

Heretic uses the skill Panther Swiftness on Heretic, adding 6 to his Agility.

Heretic uses the skill Blur on PLAYERNAME, decreasing his Dexterity with 6.

Heretic - Archer uses the skill Vision of Clarity on Heretic - Archer, adding 6 to his Dexterity.

Heretic - Archer uses the skill Sickness on Na2, decreasing his Health with 60.

Heretic - Archer uses the skill Poison Cloud on oa3, decreasing his Agility with 6.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 509.38 health.

Monster kills bonus adds 2% to damage.

Ma1 63.52/35 hit evaded.

Na2 70.06/35 hit evaded.

oa3 44.31/35 hit evaded.

wawa hits Marauder for 92.266666666667 and the latter is left with 734.73 health.

Monster kills bonus adds 0% to damage.

wawa hits Heretic - Archer for 70.016666666667 and the latter is left with 439.36 health.

Monster kills bonus adds 0% to damage.

wawa hits Marauder for 92.266666666667 and the latter is left with 167.05 health.Whirlwind attack performed!

Monster kills bonus adds 0% to damage.

tank 44.03/35 hit evaded.

Team 2 takes turn

Heretic 17.86/18 Block successful.

Marauder 90.26/57.5 hit evaded.

Marauder 88.57/57.5 hit evaded.

Heretic - Archer hits wawa for 85.321 and the latter is left with 247.26 health.

Marauder hits Ma1 for 57.0448 and the latter is left with 315.82 health.

Round 6

PLAYERNAME uses the skill Divine Bless and increases tank's all skills by 1.

PLAYERNAME healed PLAYERNAME for 48 points and he has 380 health now.

PLAYERNAME healed wawa for 48 points and he has 295.2644 health now.

PLAYERNAME healed Ma1 for 48 points and he has 363.8208 health now.

PLAYERNAME healed oa3 for 48 points and he has 399.9104 health now.

PLAYERNAME healed tank for 48 points and he has 1383.9273333333 health now.

PLAYERNAME uses the skill Vision of Clarity on oa3, adding 12 to his Dexterity.

PLAYERNAME uses the skill Panther Swiftness on Ma1, adding 6 to his Agility.

PLAYERNAME uses the skill Tiger's Strength on wawa, adding 6 to his Strength.

Heretic uses the skill Blur on tank, decreasing his Dexterity with 6.

Heretic - Archer uses the skill Sickness on Ma1, decreasing his Health with 60.

Heretic - Archer uses the skill Poison Cloud on tank, decreasing his Agility with 6.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 367.71 health.

Monster kills bonus adds 2% to damage.

Ma1 92.87/35 hit evaded.

Na2 14.61/50 Block successful.

Heretic tries to counterattack Na2.

Heretic hits Na2 for 65.974683333333 and the latter is left with 294.03 health.

oa3 41.95/35 hit evaded.

wawa 25.63/50 Block successful.

wawa 37.54/50 Block successful.

wawa 1.99/50 Block successful.Whirlwind attack performed!

tank hits Heretic for 37.1925 and the latter is left with 1204.01 health.

Monster kills bonus adds 0% to damage.

Team 2 takes turn

Heretic hits tank for 179.53633333333 and the latter is left with 1204.39 health.

Marauder 89.39/57.5 hit evaded.

Marauder hits oa3 for 57.0448 and the latter is left with 342.87 health.

Heretic - Archer hits wawa for 85.321 and the latter is left with 209.94 health.

Marauder 37.2/35 hit evaded.

Round 7

PLAYERNAME healed wawa for 48 points and he has 257.9434 health now.

PLAYERNAME healed Na2 for 48 points and he has 342.02531666667 health now.

PLAYERNAME healed Ma1 for 48 points and he has 388 health now.

PLAYERNAME healed oa3 for 48 points and he has 390.8656 health now.

PLAYERNAME healed tank for 48 points and he has 1252.391 health now.

Team 1 takes turn

PLAYERNAME 77.44/72.9 hit evaded.

Ma1 60.75/35 hit evaded.

Na2 hits Heretic for 44.2375 and the latter is left with 1159.77 health.

Monster kills bonus adds 0% to damage.

oa3 72.04/35 hit evaded.

wawa 91/35 hit evaded.

wawa 63.13/35 hit evaded.

wawa 71.28/35 hit evaded.Whirlwind attack performed!

tank hits Heretic for 37.1925 and the latter is left with 1122.58 health.

Monster kills bonus adds 0% to damage.

Team 2 takes turn

Heretic 24.32/30 Block successful.

Marauder hits oa3 for 57.0448 and the latter is left with 333.82 health.

Marauder hits oa3 for 57.0448 and the latter is left with 276.78 health.

Heretic - Archer hits wawa for 85.321 and the latter is left with 172.62 health.

Marauder 62.76/35 hit evaded.

Round 8

PLAYERNAME healed wawa for 48 points and he has 220.6224 health now.

PLAYERNAME healed oa3 for 48 points and he has 324.776 health now.

PLAYERNAME healed Na2 for 48 points and he has 390.02531666667 health now.

PLAYERNAME healed Ma1 for 48 points and he has 400 health now.

PLAYERNAME healed tank for 48 points and he has 1300.391 health now.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 296.06 health.

Monster kills bonus adds 2% to damage.

Ma1 5.02/50 Block successful.

Na2 97.59/35 hit evaded.

oa3 50.53/35 hit evaded.

wawa 35.51/35 hit evaded.

wawa 35.26/35 hit evaded.

wawa 84.25/35 hit evaded.Whirlwind attack performed!

tank hits Heretic for 37.1925 and the latter is left with 1085.38 health.

Monster kills bonus adds 0% to damage.

Team 2 takes turn

Heretic hits tank for 179.53633333333 and the latter is left with 1120.85 health.

Marauder hits oa3 for 57.0448 and the latter is left with 267.73 health.

Marauder hits oa3 for 57.0448 and the latter is left with 210.69 health.

Heretic - Archer hits wawa for 477.963 and the latter is left with -257.34 health.A critical hit is performed! 1/5!

Marauder 82.18/35 hit evaded.

wawa has been defeated!

Round 9

PLAYERNAME healed oa3 for 48 points and he has 258.6864 health now.

PLAYERNAME healed Na2 for 48 points and he has 420 health now.

PLAYERNAME healed tank for 48 points and he has 1168.8546666667 health now.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 224.41 health.

Monster kills bonus adds 2% to damage.

Ma1 47.22/50 Block successful.

Na2 66.02/35 hit evaded.

oa3 56.73/35 hit evaded.

tank 51.24/35 hit evaded.

Team 2 takes turn

Heretic hits tank for 179.53633333333 and the latter is left with 989.32 health.

Marauder 99.64/57.5 hit evaded.

Marauder 82.34/57.5 hit evaded.

Heretic - Archer doesn't have an opponent, therefore he chooses tank. Level difference modifier is 1 .

tank's block percentage is 22.5.

Critical Hit Chance: 6.5

Heretic - Archer hits tank for 83.2876 and the latter is left with 906.03 health.

Marauder 40.85/35 hit evaded.

Round 10

PLAYERNAME healed oa3 for 48 points and he has 306.6864 health now.

PLAYERNAME healed tank for 48 points and he has 954.03073333333 health now.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 152.75 health.

Monster kills bonus adds 2% to damage.

Ma1 42.51/35 hit evaded.

Na2 26.81/50 Block successful.

Heretic tries to counterattack Na2.

Heretic 98.4/51.543209876543 hit evaded.

oa3 hits Marauder for 96.266666666667 and the latter is left with 70.79 health.

Monster kills bonus adds 0% to damage.

tank 64.78/35 hit evaded.

Team 2 takes turn

Heretic hits tank for 179.53633333333 and the latter is left with 774.49 health.

Marauder hits oa3 for 57.0448 and the latter is left with 249.64 health.

Marauder 79.76/57.5 hit evaded.

Heretic - Archer hits tank for 414.29633333333 and the latter is left with 360.2 health.A critical hit is performed! 4/6.5!

Marauder 89.95/35 hit evaded.

Round 11

PLAYERNAME healed oa3 for 48 points and he has 297.6416 health now.

PLAYERNAME healed tank for 48 points and he has 408.19806666667 health now.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 81.1 health.

Monster kills bonus adds 2% to damage.

Ma1 42.22/35 hit evaded.

Na2 made 12 shots with Javelins so their damage is lowered by half.

New damage min : 20.69375

New damage max : 67.99375

Na2 89.37/35 hit evaded.

oa3 40.21/35 hit evaded.

tank 25.63/50 Block successful.

Heretic tries to counterattack tank.

Heretic hits tank for 53.1306 and the latter is left with 355.07 health.

tank hits Heretic for 56.925 and the latter is left with 1028.46 health.

Monster kills bonus adds 0% to damage.

tank performed Shield Bash.

Team 2 takes turn

Heretic hits tank for 179.53633333333 and the latter is left with 175.53 health.

Marauder hits oa3 for 57.0448 and the latter is left with 240.6 health.

Marauder hits oa3 for 57.0448 and the latter is left with 183.55 health.

Heretic - Archer hits tank for 83.2876 and the latter is left with 92.24 health.

Marauder 66.16/35 hit evaded.

Round 12

PLAYERNAME healed tank for 48 points and he has 140.24353333333 health now.

PLAYERNAME healed oa3 for 48 points and he has 231.552 health now.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with 9.45 health.

Monster kills bonus adds 2% to damage.

Ma1 35.35/35 hit evaded.

Na2 54.53/35 hit evaded.

oa3 41.83/35 hit evaded.

tank 71.11/35 hit evaded.

Team 2 takes turn

Heretic hits tank for 179.53633333333 and the latter is left with -39.29 health.

Marauder hits oa3 for 57.0448 and the latter is left with 174.51 health.

Marauder 81.67/57.5 hit evaded.

Heretic - Archer selected Na2 , tank tries to use Taunt skill.

Heretic - Archer doesn't have an opponent, therefore he chooses Na2. Level difference modifier is 1 .

Na2's block percentage is 7.5.

Critical Hit Chance: 0

Heretic - Archer 77.34/72.119341563786 hit evaded.

Marauder 94.53/35 hit evaded.

tank has been defeated!

Round 13

PLAYERNAME healed oa3 for 48 points and he has 222.5072 health now.

Team 1 takes turn

PLAYERNAME hits Heretic - Archer for 71.651466666667 and the latter is left with -62.2 health.

Monster kills bonus adds 2% to damage.

Ma1 35.48/35 hit evaded.

Na2 hits Heretic for 20.69375 and the latter is left with 1007.77 health.

Monster kills bonus adds 0% to damage.

oa3 90.38/35 hit evaded.

Team 2 takes turn

Heretic doesn't have an opponent, therefore he chooses oa3. Level difference modifier is 1 .

oa3's block percentage is 0.

Critical Hit Chance: 3.5

Heretic hits oa3 for 278.86966666667 and the latter is left with -56.36 health.

Marauder doesn't have an opponent, therefore he chooses Na2. Level difference modifier is 1 .

Na2's block percentage is 7.5.

Critical Hit Chance: 0

Marauder hits Na2 for 57.0448 and the latter is left with 362.96 health.

Marauder doesn't have an opponent, therefore he chooses Ma1. Level difference modifier is 1.1 .

Ma1's block percentage is 0.

Critical Hit Chance: 0

Marauder hits Ma1 for 57.0448 and the latter is left with 342.96 health.

Heretic - Archer hits Na2 for 102.90433333333 and the latter is left with 260.05 health.

Marauder hits Ma1 for 57.0448 and the latter is left with 285.91 health.

Heretic - Archer has been defeated!oa3 has been defeated!

Round 14

PLAYERNAME healed Na2 for 48 points and he has 308.05086666667 health now.

PLAYERNAME healed Ma1 for 48 points and he has 333.9104 health now.

Team 1 takes turn

PLAYERNAME doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 0.9 .

Marauder's block percentage is 18.5.

Critical Hit Chance: 14.5

PLAYERNAME hits Marauder for 101.38586666667 and the latter is left with -30.6 health.

Monster kills bonus adds 8% to damage.

Ma1 55.82/35 hit evaded.

Na2 65.37/35 hit evaded.

Team 2 takes turn

Heretic doesn't have an opponent, therefore he chooses Na2. Level difference modifier is 1 .

Na2's block percentage is 3.

Critical Hit Chance: 0

Heretic hits Na2 for 260.78633333333 and the latter is left with 47.26 health.

Marauder hits Na2 for 57.0448 and the latter is left with -9.78 health.

Marauder 80.41/35 hit evaded.

Marauder hits Ma1 for 57.0448 and the latter is left with 276.87 health.

Marauder has been defeated!Na2 has been defeated!

Round 15

PLAYERNAME healed Ma1 for 48 points and he has 324.8656 health now.

Team 1 takes turn

PLAYERNAME doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 0.9 .

Marauder's block percentage is 18.5.

Critical Hit Chance: 14.5

PLAYERNAME hits Marauder for 101.38586666667 and the latter is left with 471.32 health.

Monster kills bonus adds 8% to damage.

Ma1 98.27/35 hit evaded.

Team 2 takes turn

Heretic has chosen the Mystic PLAYERNAME as an opponent for the 1 time, therefore he must choose another opponent.

Heretic has chosen the Mystic PLAYERNAME as an opponent for the 2 time, therefore he must choose another opponent.

Heretic doesn't have an opponent, therefore he chooses Ma1. Level difference modifier is 1.2 .

Ma1's block percentage is 0.

Critical Hit Chance: 0

Heretic 84.92/74.416167664671 hit evaded.

Marauder doesn't have an opponent, therefore he chooses PLAYERNAME. Level difference modifier is 1.1 .

PLAYERNAME's block percentage is 16.5.

Critical Hit Chance: 0

Marauder hits PLAYERNAME for 57.0448 and the latter is left with 322.96 health.

Marauder 90.43/35 hit evaded.

Round 16

Team 1 takes turn

PLAYERNAME hits Marauder for 370.82426666667 and the latter is left with 100.5 health.

Monster kills bonus adds 8% to damage.

A critical hit is performed! 2/14.5!

Ma1 69.33/35 hit evaded.

Team 2 takes turn

Heretic hits Ma1 for 271.28633333333 and the latter is left with 53.58 health.

Marauder 97.85/35 hit evaded.

Marauder hits Ma1 for 57.0448 and the latter is left with -3.47 health.

Ma1 has been defeated!

Round 17

Team 1 takes turn

PLAYERNAME hits Marauder for 101.38586666667 and the latter is left with -0.89 health.

Monster kills bonus adds 8% to damage.

Team 2 takes turn

Heretic doesn't have an opponent, therefore he chooses PLAYERNAME. Level difference modifier is 1.2 .

PLAYERNAME's block percentage is 12.

Critical Hit Chance: 0

Heretic hits PLAYERNAME for 286.53633333333 and the latter is left with 36.42 health.

Marauder 77.37/35 hit evaded.

Marauder doesn't have an opponent, therefore he chooses PLAYERNAME. Level difference modifier is 1.1 .

PLAYERNAME's block percentage is 16.5.

Critical Hit Chance: 0

Marauder hits PLAYERNAME for 57.0448 and the latter is left with -20.63 health.

Marauder has been defeated!PLAYERNAME has been defeated!

Team 2 is victorious!

PLAYERNAME battle statistics:

Successful/Attacks 15/16

Damage Done: 1463.148

Critical Hits Done: 1

Ma1 battle statistics:

Successful/Attacks 2/18

Damage Done: 162.02333333333

Critical Hits Done: 0

Na2 battle statistics:

Successful/Attacks 2/16

Damage Done: 64.93125

Critical Hits Done: 0

oa3 battle statistics:

Successful/Attacks 5/16

Damage Done: 479.41333333333

Critical Hits Done: 0

wawa battle statistics:

Successful/Attacks 8/7

Damage Done: 668.16666666667

Critical Hits Done: 0

tank battle statistics:

Successful/Attacks 4/12

Damage Done: 168.5025

Critical Hits Done: 0

Heretic battle statistics:

Successful/Attacks 15/21

Damage Done: 2706.0052166667

Critical Hits Done: 0

Marauder battle statistics:

Successful/Attacks 10/16

Damage Done: 570.448

Critical Hits Done: 0

Marauder battle statistics:

Successful/Attacks 8/16

Damage Done: 456.3584

Critical Hits Done: 0

Heretic - Archer battle statistics:

Successful/Attacks 12/14

Damage Done: 1758.9858666667

Critical Hits Done: 2

Marauder battle statistics:

Successful/Attacks 6/13

Damage Done: 342.2688

Critical Hits Done: 0

Battle generation time: 0.221195 seconds.