Author Topic: Wizard  (Read 5650 times)

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Offline cupe

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Wizard
« on: July 30, 2009, 11:31:27 PM »
Ehi guys,i'm new in this game and i want to know some info about wizard class: for example the best stat and the best equipment to use....thx for your replys....

chegewara

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Re: Wizard
« Reply #1 on: July 30, 2009, 11:54:01 PM »
wizard - mystic use staffs. and when you will progress you will use ability which give you bonus only for staffs. about stats, its good to add points into agility and dexterity and vitality too, later you can invest with inteligence but no strength. thats my opinion 8)

Offline isolde

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Re: Wizard
« Reply #2 on: July 31, 2009, 02:27:34 AM »
wizard - mystic use staffs. and when you will progress you will use ability which give you bonus only for staffs. about stats, its good to add points into agility and dexterity and vitality too, later you can invest with inteligence but no strength. thats my opinion 8)

I would say that intelligence is  a must in the begining - its one of the main stats for the mystics - he uses mainly spirit for his skills so its good to have a decent amount of spirit so you can heal yourself during battle...

chegewara

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Re: Wizard
« Reply #3 on: July 31, 2009, 02:43:53 AM »
i think better is to invest in herbal knowledge. in my opinion healing is useless before level 20, cause mystic very fast use spirit on it but take only few HP. better is to invest in health (faster recovery) and agility (less wounds). after level 20 mystic can invest in heal mastery which give better usage healing ability. and like i said, this is my point of view 8)
« Last Edit: July 31, 2009, 03:13:29 AM by chegewara »

Offline isolde

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Re: Wizard
« Reply #4 on: July 31, 2009, 02:58:29 AM »
i think better is to invest in herbal knowledge. in my opinion healing is useless before level 20, cause mystic very fast use spirit on it but take only few HP. better is to invest in health (faster recovery) and agility (less wounds). after level 20 mystic can invest in fountain of youth which give better usage healing ability. and like i said, this is my point of view 8)

Of course your way can be just as good, my point of view after playing with a few mystic accounts is that herbal knowledge is probably the most useless skill for a mystic - because a mystic which has no spirit can not survive hard battles. Mystics have counterattack which is an excellent skill but needs spirit and heal as well - and I think heal is really useful in the begining - especially if you have an enemy which attacks you for 2 damage and you heal for 4 damage each round ;)
Of course it is good to invest in agility - you MUST have at least enough to evade 75% of all enemy attacks and enough dexterity to hit at least 75% and enough life to survive a battle :) But mystic as the type of hero have a bonus to intelligence and faster spirit recovery - and that is indeed because they use spirit to fight - not for any other reason ;)

chegewara

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Re: Wizard
« Reply #5 on: July 31, 2009, 03:19:25 AM »
i know that start is always hard, no matter what hero's class. and i dont want say what kind of 'cookies' are when hero is progress but mystic, when chose light mystic path after level 15, have really great abilities. i have now mystic lvl 16 and i need only 10 spirit into counterattack, but herbal knowledge give me 100 HP recovery per hour 8)

Offline pietr

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Re: Wizard
« Reply #6 on: September 18, 2009, 03:18:22 PM »
I have an wizard level 13...so far
My attributes are:
strength 6
vitality 10
agility 31
dexterity 5
intelligence 70

and my abilities as follows:
heal 3/10
fountain of spirit 4/7
counterattack 0
inner concentration 4/6
mercenary captain 1/5
herbal knowledge 1/9

My reasons for the above skills consists in the ability to heal myself during the battle, not after that.

What are you thinking about my knowledges tree? It was choose right?

Judging by this, what kind of class should I chose when I hit level 15?

Thanks a lot!

Offline chevalier

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Re: Wizard
« Reply #7 on: February 05, 2010, 12:33:04 AM »
i think better is to invest in herbal knowledge. in my opinion healing is useless before level 20, cause mystic very fast use spirit on it but take only few HP. better is to invest in health (faster recovery) and agility (less wounds). after level 20 mystic can invest in heal mastery which give better usage healing ability. and like i said, this is my point of view 8)

I think both herbal knowledge and fountain of spirit are really useless skills(unless ur buying aps for diamonds). plus absolutely useles in PvP battles. I think for mystic best invest in heal. After specialise do heal mastery and buff mastery then those increase agility and dexterity of all members..

I have a question does that skill to increase vitality immedialtely increases health unlike when you level up or equip vitality items?? In that case you can do that skiil as well. The strength one and divine bless would be useful only after lvl 30 i guess..

It would be good idea to keep nice mercenaries warriors(defense stance, taunt and guardian would be gr8 for equipping a heavy shield) and rangers(with good dext and critical hit) equip them hammers and crossbows..U can avoid mystics..

Offline chevalier

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Re: Wizard
« Reply #8 on: February 05, 2010, 06:30:11 AM »
Make sure mercenaries have low wages use them regularly in battle
And get to mercenary captain lvl 5 as soon as possile upon reaching level 20.. :hooray: