Okay, so if you look below, in Round 4, the Marauder has -17.4 hit points (which, in itself doesn't make sense - for after you've reached 0 - wouldn't that be enough to call a person dead?
) HOWEVER, that's not the issue. After our friend the Marauder (who isn't all that friendly) has -17.4 hit points, he then hits me for 24.6 damage! So, the game is saying that
AFTER he's
DEAD, he hits me for damage - which defies the laws of physics (unless he immediately became a zombie Marauder and then ran away after shooting his flaming arrow). The devil's in the details, but if you want to make the game better, you'll at least have it make sense. I'm just saying...
All the best,
DR
Round 1
Team 1 takes turn
Player 's weapon range is lower, current distance is 2.
Team 2 takes turn
Marauder - Archer doesn't have an opponent, therefore he chooses Player. Level difference modifier is 1 .
Player's block percentage is 8.
Marauder - Archer 41/30.76 hit evaded.
Team 1 takes turn
Player doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifier is 1 .
Marauder - Archer's block percentage is 0.
Player hits Marauder - Archer for 25.255866666667 and the latter is left with 114.74 health.
Monster kills bonus adds 4% to damage.
Team 2 takes turn
Marauder - Archer 41/30.76 hit evaded.
Round 2
Team 1 takes turn
Player hits Marauder - Archer for 25.255866666667 and the latter is left with 89.49 health.
Monster kills bonus adds 4% to damage.
Team 2 takes turn
Marauder - Archer uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Marauder - Archer hits Player for 24.614966666667 and the latter is left with 215.39 health.
Round 3
Team 1 takes turn
Player hits Marauder - Archer for 81.634266666667 and the latter is left with 7.85 health.
Monster kills bonus adds 4% to damage.
A critical hit is performed! 6/12!
Team 2 takes turn
Marauder - Archer 78/30.76 hit evaded.
Round 4
Team 1 takes turn
Player hits Marauder - Archer for 25.255866666667 and the latter is left with
-17.4 health.
Monster kills bonus adds 4% to damage.
Team 2 takes turn
Marauder - Archer uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Marauder - Archer hits Player for 24.614966666667 and the latter is left with 190.77 health.
Marauder - Archer has been defeated!
Team 1 is victorious!
Player battle statistics:
Successful/Attacks 4/4
Damage Done: 157.40186666667
Critical Hits Done: 1
Marauder - Archer battle statistics:
Successful/Attacks 2/5
Damage Done: 49.229933333333
Critical Hits Done: 0
Battle generation time: 0.024842 seconds.