I haven't formulated my first question correctly too. Sorry for that
In my first question I wanted to ask when it starts to be useless to stack more block and evasion. As the opponent has 35% minimum hit chance, there should be a moment when increasing your evasion and block stops having effect on the battle. There some possible ways to calculate this that I can think of, but I'm not sure. I'll write them so you can tell me if some of them is the right one
If we assume the opponent has not put points into dexterity, and has no +dexterity or +hit chance from skills or items, and you have enough more agility than his dexterity to make him hit with the minimum 35% hit chance. Let's say you have 60% chance to block and 75% chance to evade (after all reductions - from enemy strength, dexterity, debuffs, etc.) When he tries an attack against you, there are four possibilities to calculate:
1) Your block is applied first. You have 60% chance to block, so you have 40% chance not to block.
Then comes your evasion. You have 25% chance not to evade.
So your chance to both not block and not evade is 0,40*0,25=0,10=10%. In other words, the enemy will damage you 10% of the time.
Block : Evade : Hit = 60% : 30% : 10%.
But where does the 35% minimum hit chance take effect?
2) Your block is applied first. You have 60% chance to block, so you have 40% chance not to block.
As the enemy can hit you minimum 35% of the time, this percentage takes priority before calculating your evade chance. So you can evade at most 100%-60%-35%=5% of the attacks. 5%<75%, so you'll evade 5% of the times.
Block : Evade : Hit = 60% : 5% : 35%.
3) Your chance to be hit is calculated, you would be hit 10% of the time. Then that is scaled to 35%, with your block and evade chances scaled proportionally:
Block : Evade : Hit = 43,33% : 21,66% : 35%.
4) Another type of calculation.
Those four possibilities would lead into different ways to achieve max Block & Evasion. If the first is true, as Pooh Bear says, "The more, the more"
If the second or third is right, then you should aim for (Block Chance + Evade Chance)=65%. If the fourth is right, there should be some other way to decide how much block and evasion to have.
About my second question: Let's say I play a Ghost Stalker and I have the Blind and Poison abilities. If I block an enemy attack, will I have a chance to blind the enemy (since a blocked hit is a type of hit)? And the same about Poison: if the enemy blocks my attack, will I have a chance to poison him? (If so, then I shouldn't want to reduce his block chance for example, but only his evade chance.)
Thanks for reading if you have come so far
And for answering too