Author Topic: Changing stats of enemies in dungeons  (Read 2122 times)

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Offline janyemm

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Changing stats of enemies in dungeons
« on: April 03, 2011, 10:22:23 PM »
Hi,

I know sometimes programators make changes "numbers" of some enemies. Sometimes it is big change which is announced by message in game ( as last time with armor/health change in beasts ). Sometimes change is small - usually if they found some dungeon is too hard to pass they change a little bit one or two stats on final enemy.

I am trying to pass dungeon Tier6 - Sonoria´s Dark Secrets, last 12/12 step - dungeon : Central Prison Core. Final boss - epic Dark Ranger - is really hard, but I found in last days some players are fighting with final epic boss with changed ( significantly lowered ) dexterity. Original dexterity was 1180, now some players ( realm3 robusta, realm3 tontoer ) fighted in same dungeon in same stage with same epic boss , but with 800 dexterity. When I saw change I give dungeon one more try today evening, but "my epic boss" has still old stats = dexterity 1180.

Here is my question - because I took 12/12 step BEFORE CHANGES was done, my enemy will have forever 1180 dexterity although other players which will take task later will have "changed" enemy with 800 dexterity ? I only want be sure, because this is not only changed final boss I think , but if stats stay same "for me" I will not try again loosed battle in advance.

many thanks for answer, Jany, account janyemm, realm3
« Last Edit: April 03, 2011, 10:53:01 PM by janyemm »

Offline mata031

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Re: Changing stats of enemies in dungeons
« Reply #1 on: April 04, 2011, 03:45:21 PM »
maybe that guys are fury warriors and they can do some spell and take him 24% of alland that he have 800 dex..... check them

Offline janyemm

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Re: Changing stats of enemies in dungeons
« Reply #2 on: April 04, 2011, 03:57:08 PM »
Of course stats is BASIC, so BEFORE all skills ( mystic, fury ) is used.

Jany

P.S. BTW tontoer is ranger  ;)

Offline Cuorion

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Re: Changing stats of enemies in dungeons
« Reply #3 on: April 06, 2011, 03:42:14 PM »
I don't know about tontoer and this is definitely a very wild guess, but robusta is a programmer. He may have been testing some changes to be made. Maybe tontoer just happened to fight the same boss at the time? Dunno. ???

Anyway, when a change is made on a monster, it is made on its database, which is called by everyone who fights it. You will get the same changes when they apply to all.
We are simple humans (except Cuorion he is AI cyborg under development  :D)  and humans some times do mistakes...

Offline janyemm

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Re: Changing stats of enemies in dungeons
« Reply #4 on: April 06, 2011, 08:08:00 PM »
OK understand,

Just now I also saw how stats for some enemies in new storyline The Curse was brutally changed. I was speedy enough to pass through certain dungeon before robusta tested it and then soon stats was changed ( true is "first" variation was extremely easy ), unfortunately my another account comes to dungeon after robusta  *hihi* . ( "second" variation is really different  :'( ).
So maybe also with some other dungeons it was same - certain player should have luck to be fight there just in moment of testing or changing stats. All clear for me, no problem.

Jany