Why always when it comes about skills, you always start with minimum percentage and if is more point invested in ability, this percentage increase... I'm talking about “Resurrection” as it was, and how it is now... first type of resurrection help me a lot in "King Valley", and there for me was enough only 3 points of this ability to leave the epic mammoth in live, with 175 health...now I'm afraid to try again...
First type of "resurrection" was brilliant idea, only for this skill should to use "mirror effect"....
For example: (what is in percentage, means to take from your health)
Points: 1 2 3 4 5
Bonus: 50% 40% 30% 20% 10%
Spirit : 100 90 80 70 60
or Spirit: 60 70 80 90 100