Author Topic: poison  (Read 2759 times)

0 Members and 1 Guest are viewing this topic.

chegewara

  • Guest
poison
« on: July 16, 2009, 05:11:07 PM »
how much damage poison should did? i have 1 report with poison damage and want to know it is properly 8)

Offline isolde

  • Tier 5
  • *****
  • Posts: 633
  • Karma: +80/-23
    • View Profile
Re: poison
« Reply #1 on: July 17, 2009, 09:52:23 AM »
how much damage poison should did? i have 1 report with poison damage and want to know it is properly 8)


Well, I have only observational evidence of how exactly poison works :) I think that it causes damage equal to half of the minimum damage the hero can make.

Example:

Team 1 takes turn
Naylrod doesn't have an opponent, therefore he chooses Raider - Archer. Level difference modifier is 1 .
Raider - Archer's block percentage is 0.
Naylrod poisoned Raider - Archer. Poison will automatically inflict 47.1393 damage each Round.


And this is minumum damage including the 8% bonus to kill monsters :

Naylrod hits Marauder for 94.2786 and the latter is left with 435.72 health.

You can see that poison inflicts exactly 50% of minimal damage.


P.P. chegewara, I think I need to ban you at least for a week. You make me do way too much math in the morning  8)

chegewara

  • Guest
Re: poison
« Reply #2 on: July 17, 2009, 01:16:09 PM »

P.P. chegewara, I think I need to ban you at least for a week. You make me do way too much math in the morning  8)

  :D i have more math for you. i done alpha version of my calc. and really you want to ban moderator?  ::)

chegewara

  • Guest
Re: poison
« Reply #3 on: July 18, 2009, 07:40:41 AM »
 :o poison can hurt but cant kill?

Team   Team
Name : chegewara
Level 20
Class: Ranger
Damage 36.225 - 125.775
Range: 2
Critical Hit Chance: 17%
Block Chance: 29.16%
Total Armor: 757
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Merc
Level 25
Class: Ranger
Damage 12.6225 - 81.4725
Range: 6
Critical Hit Chance: 12%
Block Chance: 0%
Total Armor: 211
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


   Name : Heretic - Archer
Level 24
Class: None
Damage 28.1774 - 66.4182
Range: 2
Critical Hit Chance: 4%
Block Chance: 0%
Total Armor: 228
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 24
Class: None
Damage 38.2788 - 70.1778
Range: 0
Critical Hit Chance: 2%
Block Chance: 22%
Total Armor: 273
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 24
Class: None
Damage 38.2788 - 70.1778
Range: 0
Critical Hit Chance: 2%
Block Chance: 22%
Total Armor: 273
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 24
Class: None
Damage 38.2788 - 70.1778
Range: 0
Critical Hit Chance: 2%
Block Chance: 22%
Total Armor: 273
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Round 1
Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.
Heretic - Archer uses the skill Sickness on chegewara, decreasing his Health with 60.
Heretic - Archer uses the skill Poison Cloud on chegewara, decreasing his Agility with 6.

Team 1 takes turn
chegewara 's weapon range is lower, current distance is 6.
Merc doesn't have an opponent, therefore he chooses Heretic - Archer. Level difference modifier is 1 .
Heretic - Archer's block percentage is 0.
Merc hits Heretic - Archer for 166.2725 and the latter is left with 103.73 health.
Monster kills bonus adds 0% to damage.
Headshot attack performed!

Team 2 takes turn
Heretic - Archer 's weapon range is lower, current distance is 6.
Marauder 's weapon range is lower, current distance is 6.
Marauder 's weapon range is lower, current distance is 6.
Marauder 's weapon range is lower, current distance is 6.

Team 1 takes turn
chegewara 's weapon range is lower, current distance is 5.
Merc hits Heretic - Archer for 66.2725 and the latter is left with 37.46 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Heretic - Archer 's weapon range is lower, current distance is 5.
Marauder 's weapon range is lower, current distance is 5.
Marauder 's weapon range is lower, current distance is 5.
Marauder 's weapon range is lower, current distance is 5.

Team 1 takes turn
chegewara 's weapon range is lower, current distance is 4.
Merc hits Heretic - Archer for 66.2725 and the latter is left with -28.82 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Marauder 's weapon range is lower, current distance is 4.
Marauder 's weapon range is lower, current distance is 4.
Marauder 's weapon range is lower, current distance is 4.

Team 1 takes turn
chegewara 's weapon range is lower, current distance is 3.
Merc doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1 .
Marauder's block percentage is 17.
Merc hits Marauder for 226.2175 and the latter is left with 283.78 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 1/12!


Team 2 takes turn
Marauder 's weapon range is lower, current distance is 3.
Marauder 's weapon range is lower, current distance is 3.
Marauder 's weapon range is lower, current distance is 3.

Team 1 takes turn
chegewara doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 0.7 .
Marauder's block percentage is 21.
chegewara 17/30 Block successful.
Merc hits Marauder for 63.2725 and the latter is left with 220.51 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Marauder 's weapon range is lower, current distance is 2.
Marauder 's weapon range is lower, current distance is 2.
Marauder 's weapon range is lower, current distance is 2.

Team 1 takes turn
chegewara hits Marauder for 112.606 and the latter is left with 397.39 health.
Monster kills bonus adds 4% to damage.

Merc 9/17 Block successful.

Team 2 takes turn
Marauder 's weapon range is lower, current distance is 1.
Marauder 's weapon range is lower, current distance is 1.
Marauder 's weapon range is lower, current distance is 1.
Round 2

Team 1 takes turn
chegewara poisoned Marauder. Poison will automatically inflict 18.837 damage each Round.
chegewara hits Marauder for 112.606 and the latter is left with 284.79 health.
Monster kills bonus adds 4% to damage.

Merc hits Marauder for 63.2725 and the latter is left with 157.24 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Marauder doesn't have an opponent, therefore he chooses Merc. Level difference modifier is 1 .
Merc's block percentage is 0.
Marauder hits Merc for 76.111133333333 and the latter is left with 223.89 health.Charge attack performed!
Marauder doesn't have an opponent, therefore he chooses chegewara. Level difference modifier is 1.3 .
chegewara's block percentage is 25.16.
Marauder 91/25 hit evaded.
Marauder doesn't have an opponent, therefore he chooses chegewara. Level difference modifier is 1.3 .
chegewara's block percentage is 25.16.
Marauder 71/27.95 hit evaded.
Round 3
The hero Marauder has been affected by 18.837 and his health is now 265.951.

Team 1 takes turn
chegewara hits Marauder for 112.606 and the latter is left with 153.35 health.
Monster kills bonus adds 4% to damage.

Merc hits Marauder for 63.2725 and the latter is left with 93.97 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Marauder 62/47 hit evaded.
Marauder 46/25 hit evaded.
Marauder 61/27.95 hit evaded.
Round 4
The hero Marauder has been affected by 18.837 and his health is now 134.508.

Team 1 takes turn
chegewara hits Marauder for 112.606 and the latter is left with 21.9 health.
Monster kills bonus adds 4% to damage.

Merc hits Marauder for 63.2725 and the latter is left with 30.69 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Marauder 94/47 hit evaded.
Marauder 54/25 hit evaded.
Marauder 87/27.95 hit evaded.
Round 5
The hero Marauder has been affected by 18.837 and his health is now 3.065.

Team 1 takes turn
chegewara 5/30 Block successful.
Merc 14/17 Block successful.

Team 2 takes turn
Marauder 81/47 hit evaded.
Marauder 66/25 hit evaded.
Marauder 99/27.95 hit evaded.
Round 6
The hero Marauder has been affected by 18.837 and his health is now 0.1.

Team 1 takes turn
chegewara hits Marauder for 374.218 and the latter is left with -374.12 health.
Monster kills bonus adds 4% to damage.
A critical hit is performed! 11/17!

Merc hits Marauder for 63.2725 and the latter is left with -32.58 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Marauder 55/47 hit evaded.
Marauder 93/25 hit evaded.
Marauder 37/27.95 hit evaded.
Marauder has been defeated!Marauder has been defeated!
Round 7

Team 1 takes turn
chegewara doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 0.7 .
Marauder's block percentage is 21.
chegewara hits Marauder for 374.218 and the latter is left with 135.78 health.
Monster kills bonus adds 4% to damage.
A critical hit is performed! 14/17!

Merc doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1 .
Marauder's block percentage is 17.
Merc hits Marauder for 226.2175 and the latter is left with -90.44 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 9/12!


Team 2 takes turn
Marauder 78/25 hit evaded.
Marauder has been defeated!

Team 1 is victorious!
chegewara battle statistics:
Successful/Attacks 6/8
Damage Done: 1274.208
Critical Hits Done: 2
Merc battle statistics:
Successful/Attacks 10/12
Damage Done: 1067.615
Critical Hits Done: 2
Heretic - Archer battle statistics:
Successful/Attacks 0/0
Damage Done: 0
Critical Hits Done: 0
Marauder battle statistics:
Successful/Attacks 1/5
Damage Done: 76.111133333333
Critical Hits Done: 0
Marauder battle statistics:
Successful/Attacks 0/6
Damage Done: 0
Critical Hits Done: 0
Marauder battle statistics:
Successful/Attacks 0/5
Damage Done: 0
Critical Hits Done: 0

Battle generation time: 0.05183 seconds.

EXP added : 218(+5) to chegewara
EXP added : 218(+7) to Merc
GOLD added : 432 to chegewara
« Last Edit: July 18, 2009, 07:43:16 AM by chegewara »

Offline isolde

  • Tier 5
  • *****
  • Posts: 633
  • Karma: +80/-23
    • View Profile
Re: poison
« Reply #4 on: July 18, 2009, 12:26:19 PM »
No, poison can not kill :)  It can get the opponent to 0.01 health but you have to be the one to make the final blow !

P.S. I never tried to ban another moderator ! That might be fun  ;D