Author Topic: Balance of Ranged Weapons.  (Read 1370 times)

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Offline Nautrax

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Balance of Ranged Weapons.
« on: August 19, 2009, 12:17:22 AM »
I allways had the dout about wich was better; if the Troughwing knifes or the Javalins but after a while playing i started to think it wasen't worth it to lost the Weapon bonus for changing to try....

but after just 5 Chalenges i rialise i made a huge mistake... why?... this is why....

Same lv, almost same stats and hp, just diferent weapons... can you call it balance?.....

Round 1

Team 1 takes turn
Nautrax 's weapon range is lower, current distance is 2.

Team 2 takes turn
napagokc doesn't have an opponent, therefore he chooses Nautrax. Level difference modifier is 1 .
Nautrax's block percentage is 23.
napagokc tries to use the skill Ambush that adds 4% to his Critical Hit Chance.
napagokc successfully uses the skill Ambush .
napagokc hits Nautrax for 349.11666666667 and the latter is left with 170.88 health.A critical hit is performed! 11/43!


Team 1 takes turn
Nautrax doesn't have an opponent, therefore he chooses napagokc. Level difference modifier is 1 .
napagokc's block percentage is 23.
Nautrax tries to use the skill Ambush that adds 4% to his Critical Hit Chance.
Nautrax successfully uses the skill Ambush .
Nautrax hits napagokc for 163.64083333333 and the latter is left with 403.36 health.A critical hit is performed! 28/49!


Team 2 takes turn
napagokc tries to use the skill Ambush that adds 4% to his Critical Hit Chance.
napagokc successfully uses the skill Ambush .
napagokc poisoned Nautrax. Poison will automatically inflict 18.375 damage each Round.
napagokc hits Nautrax for 349.11666666667 and the latter is left with -178.23 health.A critical hit is performed! 34/43!

Nautrax has been defeated!

Team 2 is victorious!
Nautrax battle statistics:
Successful/Attacks 1/1
Damage Done: 163.64083333333
Critical Hits Done: 1
napagokc battle statistics:
Successful/Attacks 2/2
Damage Done: 698.23333333333
Critical Hits Done: 2

I know the javalins loss 50% of theydmg after round20.. but if i hardly reach more than 20rounds with the knifes.. i can't imagine how short will be a fight with 3 times the damage like the javalins offer...

I really think the Devs should think better the balance of some weapons....



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« Last Edit: August 19, 2009, 12:25:29 AM by Nautrax »