Author Topic: Crafting time multiplier  (Read 5369 times)

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Offline Charon

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Crafting time multiplier
« on: September 25, 2009, 04:08:03 PM »
There is a bug with the crafting time multiplier
When I am crafting more than 5 hides at once and set multiplier to maximum it resets to minimum after the 1st batch (5 hides) were processed.
Example: I craft 10hides, basic 2x chance is 7%. Setting multiplier to maximum increases the chance to 10%.
I lof ogg. After ~1 hr 6minutes passes first 5 hides should be processed (1 action point). I log back on and see that crafting is in progress but 2x crafting chance is showing only 7%.

Offline Nautrax

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Re: Crafting time multiplier
« Reply #1 on: September 25, 2009, 04:58:36 PM »
check if it's not a visual bug, crafting ends when all the crafting is made, if you are dooing 10 you won't see 5 first then the other 5, you have to whait until the 10 are finished. and chec in the report wich is the multiplier that shows you.

Offline Charon

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Re: Crafting time multiplier
« Reply #2 on: September 25, 2009, 05:22:47 PM »
Yes, crafting does not go 5+5 for the user. But I guess that internal calculations are based on 5hides steps for not premium case. (Crafting 5hides costs 1AP)
I'll check the report later and post it here.

chegewara

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Re: Crafting time multiplier
« Reply #3 on: September 25, 2009, 10:08:17 PM »
this is visual bug for time multiplier in every professions. dont worry, multiplier works fine

Offline Charon

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Re: Crafting time multiplier
« Reply #4 on: September 29, 2009, 09:29:27 AM »
I am not too sure that this is just a visual bug. Even if it is, it should be fixed.
I started crafting with the multiplier 4x (10% crit craft chance), logged off and then logged back in. What I saw is only basic 8% crit craft chance.
After the crafting was over report didn't make it any better:
Crafting Report
Light Leather
---------------------------------------
Craft quantity:
Crafting Time Multiplier:
Total quantity crafted: 11

As you can see multiplier is empty... This is confusing to say the least.

chegewara

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Re: Crafting time multiplier
« Reply #5 on: September 29, 2009, 09:54:18 AM »
as i said its only visual bug, cause all is counted when you click on start. i always know when i craft special item before it will be crafted and this is not exploiting bugs.

Offline Charon

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Re: Crafting time multiplier
« Reply #6 on: September 29, 2009, 10:08:45 AM »
Che, do you imply that visual bugs should not be fixed?  :D
From my experience, visual bugs, big or small, are much worse for the project reputation when it is presented to the customer than some nasty internal calculation bugs. Those can be fixed later and with some luck no one would notice them.

Offline Bolindus

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Re: Crafting time multiplier
« Reply #7 on: September 30, 2009, 02:16:40 AM »
Yeah that visual bug goes for months now, that should have been fixed, cause it confuses lots of people, an annoys.

Offline Charon

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Re: Crafting time multiplier
« Reply #8 on: October 21, 2009, 05:53:47 PM »
Sorry for being annoying  *hihi* But could we get it fixed already?  ;)

chegewara

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Re: Crafting time multiplier
« Reply #9 on: October 21, 2009, 11:34:31 PM »
Sorry for being annoying  *hihi* But could we get it fixed already?  ;)
this bug is fixed

Offline Charon

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Re: Crafting time multiplier
« Reply #10 on: October 21, 2009, 11:39:02 PM »
Good! Thanks a bunch guys!  ;)

Offline Charon

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Re: Crafting time multiplier
« Reply #11 on: October 22, 2009, 03:12:20 PM »
I just checked and the issue is still present. After log off/log on multiplier is reset to the 0 value