nope I'm playing a ranger .... and was assuming there could be moves/weapons change between the ranged attack and close combat phase.
the system makes me thing to LastKnight, but I have a hard time deciphering the rounds :
Team 1 Team 2
Name : Starbuck
Level : 1
Class : Ranger
Damage(MIN) : 1.0125
Damage(MAX) : 4.05
Range : 2
Critical Chance : 3%
Block percentage : 0%
Armor : 14
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%
Name : Small plain boar
Level : 1
Class : None
Damage(MIN) : 1.005
Damage(MAX) : 2.01
Range : 0
Critical Chance : 0%
Block percentage : 0%
Armor : 15
Items' Agility Modifyer: %
Items' Dextirity Modifyer: %
Round 1
Team 1 takes turn
Starbuck doesn't have an opponent, therefore he chooses Small plain boar. Level difference modifyer (text bug, it should be modifier) is 1
Starbuck hits Small plain boar for 10.65 and he is left with 14.35 health.
A critical hit is perfmormed (text bug, it should be performed) 2/3!
Monster kills bonus adds 0% to damage. (what's that ?)
Team 2 takes turn
Small plain boar is not ranger, there are 2 shots left.
Team 1 takes turn
Starbuck 87/84 (what's that ?)hit evaded.
Team 2 takes turn
Small plain boar is not ranger, there are 1 shots left.
Round 2
Team 1 takes turn
Starbuck 99/84 (why did it increase ?) hit evaded.
Team 2 takes turn
Small plain boar doesn't have an opponent, therefore he chooses Starbuck. Level difference modifyer is 1 (but we are same level ?)
Small plain boar hits Starbuck for 1.005 and he is left with 89 health.
Round 3
Team 1 takes turn
Starbuck 100/84 (keeps increasing a bit) hit evaded.
Team 2 takes turn
Small plain boar hits Starbuck for 1.005 and he is left with 87.99 health.
Round 4
Team 1 takes turn
Starbuck hits Small plain boar for 2.55 and he is left with 11.8 health.Monster kills bonus adds 0% to damage.
Team 2 takes turn
Small plain boar 72/66 hit evaded.
Round 5
Team 1 takes turn
Starbuck hits Small plain boar for 2.55 and he is left with 9.25 health.Monster kills bonus adds 0% to damage.
Team 2 takes turn
Small plain boar hits Starbuck for 1.005 and he is left with 86.99 health.
Round 6
Team 1 takes turn
Starbuck hits Small plain boar for 2.55 and he is left with 6.7 health.Monster kills bonus adds 0% to damage.
Team 2 takes turn
Small plain boar 72/66 hit evaded.
Round 7
Team 1 takes turn
Starbuck 87/84 (why the big drop now ?) hit evaded.
Team 2 takes turn
Small plain boar hits Starbuck for 1.005 and he is left with 85.98 health.
Round 8
Team 1 takes turn
Starbuck hits Small plain boar for 2.55 and he is left with 4.15 health.Monster kills bonus adds 0% to damage.
Team 2 takes turn
Small plain boar hits Starbuck for 1.005 and he is left with 84.98 health.
Round 9
Team 1 takes turn
Starbuck hits Small plain boar for 2.55 and he is left with 1.6 health.Monster kills bonus adds 0% to damage.
Team 2 takes turn
Small plain boar 94/66 hit evaded.
Round 10
Team 1 takes turn
Starbuck 94/84 (it's up again ?) hit evaded.
Team 2 takes turn
Small plain boar 80/66 hit evaded.
Round 11
Team 1 takes turn
Starbuck hits Small plain boar for 2.55 and he is left with -0.95 health.Monster kills bonus adds 0% to damage.
Team 2 takes turn
Small plain boar 82/66 hit evaded.
Small plain boar has been defeated!
Team 1 is victorious!
Starbuck battle statistics:
Attacks/Successful : 12/7
Damage Done : 25.95
Critical hits done : 1
Small plain boar battle statistics:
Attacks/Successful : 10/5
Damage Done : 5.025
Critical hits done : 0
Battle generation time: 0.013775 seconds.
EXP added : 12(+0) to Starbuck
GOLD added : 3 to Starbuck