So far i like this game. however, in the current state i see some major problems
1. give us tier 3 locations, enemies and armor/weapons!!. more and more people reach lvl 20 and then the game basically stops. three is nothing more to fight for or to look for, same with crafting. noone can get the materials so we are totally stuck. i understand the tier 3 stuff isnt done, not balanced etc.....i dont care! its an alpha! but without any reason to fight im starting to feel bored and have trouble spending AP.
2. crafting = useless. so it has more durability.....you repair all stuff at once anyway. how much will it actually save. it gives lvl 16? since i became lvl 15 every item i had was either rare or lvl 18 and higher. who cares about lvl 16.
make crafting items rare by default, then itll be interesting. as for jewelry...maybe add a ring to the recipe so you can add stats. a single stat ring needs to be perfect to be interesting.
3. i wanted to make a dual wielding dagger ranger as suggested by Oton. however with all skills being useless untill lvl 30 (the lower lvl's give a bonus that can be neglected) the entire specialization stuff all becomes late-game thinking instead of a major influence on the game.
4. give a check box when to use skills and when not. rangers and warriors dont have much spirit. fighting an epic boss would be nice with skills, but the 5 stages before that will drown out all spirit and all your potions. makes it kind of useless imo