Author Topic: New game module - what do you like and what not  (Read 12254 times)

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chegewara

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New game module - what do you like and what not
« on: October 22, 2009, 01:18:48 AM »
I want to talk with you about new game module. What you like in changes and what not, what can be changed? If you have some propositions about old features we can speak too in there

Crassus

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Re: New game module - what do you like and what not
« Reply #1 on: October 22, 2009, 01:36:15 AM »
I do not like:
1)locked multi-stage dungeons (even if i am support the reasons for doing)
2)attacking the other heroes from same tier-> is nice but should change to a level +- 2 not tier...one lv 18 (tier2) can slain any lv10-14(tier2) hero. no challenge for him and really painful for the others...(I have already slain a bunch of them >:D)

I do like:
all the other thinks. BUT MOST OF THEM THE STRENGTH REQUIREMENT (do the game more balanced, those damn rangers were really buffed).

chegewara

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Re: New game module - what do you like and what not
« Reply #2 on: October 22, 2009, 01:50:59 AM »
1) i dont want to say its good or its bad, but i see it like that. going to multistage dungeons is part of big adventures and hero can not start his adventure in such good place like multistage dungeon. when we start play this game first province is almost all hidden in "fog of war". maybe all provinces should be hidden same way?

2) fighting with other heroes is possible only in dangerous province. when you go to this province you chose challenge for higher chance to dig resources. if you think its not enough good advantage you dont need to go to this province. and you can always have strong escort with mercenaries which you dont have in PvP challenge

chegewara

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Re: New game module - what do you like and what not
« Reply #3 on: October 22, 2009, 03:21:10 AM »
for me in this moment problem is with healer. In Bunar province is only tier 2 healer and this is dangerous province. I understand its "life" and in one town i can find good healer in other worst. But this force me to travel at least 2x10 minutes. Or i can go to Barrens Rock province

Offline radooo

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Re: New game module - what do you like and what not
« Reply #4 on: October 22, 2009, 11:45:29 AM »
The thing with "fog" was nice...too bad it was only in the first province.
I agree with crassus that you should be able to fight only with players +/- 4 just like in challenges because a big difference in level is important :)

Offline josep

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Re: New game module - what do you like and what not
« Reply #5 on: October 22, 2009, 07:02:27 PM »
I don't like:
1)Why the hell does the rejuvenation potion has to be priced on diamonds?! Some of us don't have gold enough to buy them in the auction and others are just too young for having a credit card (the same with those potions that last longer)
2)Why you changed the weakness? It would hve been the first time being a mystic would come in handy.
3)I'm too dumb to understand the digging formula...

I like:
1)The strenght requirements. As crassus said... those damn rangers were too strong.
2)The storyline missions, even if everybody is against it... :D
3)It's easier to go to a dungeon so you can dig and fight without going back to town.
4)That in the dangerous provinces it will be more higher percentage on good things than on mobs strenghts..... (I think......... or maybe I can't get my idea straight...)
5)Finally it will come on handy having a lot of mercs.
6)I LOVE DANGEROUS PROVINCES, they give you so much gold  8)
« Last Edit: October 22, 2009, 11:29:21 PM by josep »

chegewara

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Re: New game module - what do you like and what not
« Reply #6 on: October 24, 2009, 04:10:37 AM »
1) its not so bad like you think, try to calculate it. if you have low level you either have low HP and spirit, then better for you is to buy food and potions. but when you are level 30-35 or higher better for you is to buy 1 diamond on market and buy 1 rejuvination potion than all this potions to regain HP and spirit. its much better to do like that. and you have to remember you earn a lot money on those levels.
now if you are on level ie 10 and you have not so much diamond, maybe 3-5 from quests, then you can buy few rejuvination potions and sold them on auction for gold and make profits

2) weakness is changed but it still is great "weapon" for mystic. when mystic use weakness on enemy and this enemy strength drop down to 0 then enemies chance to hit either drop down to 0%. he dont make any damages till end battle

3) few examples:
- you go to zone where chance to dig is "certain", its 100% chance to dig, you use time multiplier x8 (bonus to dig is 75%) then:
100%*(1+75%)=175% chance to dig
- you go to zone where chance to dig is "less likely", its 10% (for this example) chance to dig, you use time multiplier x4 (bonus to dig is 50%) then:
10%*(1+50%)=15% chance to dig

radooo you can be attacked by other players only in danger provinces, and only in zones, not in town or in travel, you went to this zones on your own risk. you still can travel and buy potions and other items in shops without risk

chegewara

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Re: New game module - what do you like and what not
« Reply #7 on: October 24, 2009, 04:26:46 AM »
first i want to tell i understand all players which are complaining on monsters strength. but you have to understand this game is under develop and is created big features which is named "party". this is possibilities to fight in zones together with other heroes. some story lines is possible to complete only with parties. thats all what i can tell you about it now.
next thing is much easier. realm 2 or server beta start few months ago (dont remember now but about 4 months ago). in game is possible to develop hero only to level 50. we now have few players with level 46, dont you think its too fast? and they dont used story lines and other features. they even dont use best possible to craft items cause they are first players which are crafting in tier 4. they are using only rare items, some of them have 1 legendary item.
then i ask you what is fun in game which you can end with 4-6 months? where is RPG game idea? for me RPG game is travelling along the world and adventure and i think you want to win all battles you make. you dont gain experience about game without few lose battles

Offline josep

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Re: New game module - what do you like and what not
« Reply #8 on: October 24, 2009, 04:42:19 AM »
next thing is much easier. realm 2 or server beta start few months ago (dont remember now but about 4 months ago). in game is possible to develop hero only to level 50. we now have few players with level 46, dont you think its too fast? and they dont used story lines and other features. they even dont use best possible to craft items cause they are first players which are crafting in tier 4. they are using only rare items, some of them have 1 legendary item.
then i ask you what is fun in game which you can end with 4-6 months? where is RPG game idea? for me RPG game is travelling along the world and adventure and i think you want to win all battles you make. you dont gain experience about game without few lose battles
Yeah, but those are most likely premium members... who can do twice the things normal users do... and even most of them buy action points so they can do 4 times more than normal users... if they chose to have advance so quickly is their problem (sorry if this sounds pretty bad... I seriously don't mean to be bad).
1) its not so bad like you think, try to calculate it. if you have low level you either have low HP and spirit, then better for you is to buy food and potions. but when you are level 30-35 or higher better for you is to buy 1 diamond on market and buy 1 rejuvination potion than all this potions to regain HP and spirit. its much better to do like that. and you have to remember you earn a lot money on those levels.
now if you are on level ie 10 and you have not so much diamond, maybe 3-5 from quests, then you can buy few rejuvination potions and sold them on auction for gold and make profits
Mmmmmm. I hadn't thought it that way... but my highest level hero is 15...
PS:thanks for the esplanation of the dig formula

Offline josep

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Re: New game module - what do you like and what not
« Reply #9 on: October 24, 2009, 04:47:20 AM »
BTW...
I do like the storyline mission in tier 1 province because they give you good rewards compared to the gold mobs in hope village give you... but in tier 2 provinces missions rewards aren't so good... in tier 1 provinces you got like 8-12 gold in a battle agains to mobs (and sometimes more if you fought humanoids) but in tier 2 provinces is  more than the twice as in tier 2 provinces so... May I ask for better rewards on tier 2 provinces?

chegewara

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Re: New game module - what do you like and what not
« Reply #10 on: October 24, 2009, 04:52:27 AM »
Yeah, but those are most likely premium members... who can do twice the things normal users do... and even most of them buy action points so they can do 4 times more than normal users... if they chose to have advance so quickly is their problem (sorry if this sounds pretty bad... I seriously don't mean to be bad).
no problem. but you have to remember that you can have premium in this game even without spend a penny on this game. there is a lot quest where you can take diamonds as reward. you can buy diamond for gold on market and after reaching tier 3 you can earn gold for it only with fight and now you have possibilities to kick some heroes in danger province and take his gold or not. if you have good guild you can sleep on diamonds. its true ask players from reacro or zealots

Offline josep

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Re: New game module - what do you like and what not
« Reply #11 on: October 24, 2009, 04:58:50 AM »
no problem. but you have to remember that you can have premium in this game even without spend a penny on this game. there is a lot quest where you can take diamonds as reward. you can buy diamond for gold on market and after reaching tier 3 you can earn gold for it only with fight and now you have possibilities to kick some heroes in danger province and take his gold or not. if you have good guild you can sleep on diamonds. its true ask players from reacro or zealots
WTF! where the hell are those missions?
PS: Also to add something more I don't like about tier 2 storylines is that they are like 10% harder than tier 1 storylines; I don't mean about the difficulty of mobs, but how many and how hard are to find specific mobs in some places...

chegewara

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Re: New game module - what do you like and what not
« Reply #12 on: October 24, 2009, 05:05:15 AM »
Task: Dispose of the Leader of Red Hand.

Reward:
Gold : 400 - 400
Diamonds : 10 - 10
Experience : 400 - 400

but dont worry, im level 17 with 2 mercs and i cant complete this story line quest (its in farolin)

Offline josep

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Re: New game module - what do you like and what not
« Reply #13 on: October 24, 2009, 05:10:44 AM »
Task: Dispose of the Leader of Red Hand.

Reward:
Gold : 400 - 400
Diamonds : 10 - 10
Experience : 400 - 400

but dont worry, im level 17 with 2 mercs and i cant complete this story line quest (its in farolin)
I'm comleting farolin storyline too... I was in the middle of completig the second task when I started to whimp lonely heroes and got "picked"(don't know the right word  :( ) by it.

chegewara

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Re: New game module - what do you like and what not
« Reply #14 on: October 25, 2009, 02:10:31 AM »
its cause in this moment time is changed to winter. all actions in game are +1 h when are maked between 2 AM and 3 AM