maybe you have right, but you dont know how will be generated reward depends on crafting skills. next, story line is not obligated to play and enjoy game. same as is no obligated to craft any items. look into statistics and you will see that players with very high experience have 0 experience in crafting. and this causes this player is not so high in overall ranking.
its true now is many problems with story line and not only cause "new module", and rewards in story line quests are not balanced (i craft 10 bows for 560 every, and get only 1200 gold for this quest) but thats why its beta version. some features need to be checked, tested, balanced
Exactly, that is the function of a Beta testing and my suggestion would be to require a random recipe (of the player profession) of level 14 for the storyline, with the added option to make it buying/getting from guild members the needed materials.
Surely they should be checked, tested and balanced as much as possible before introduction
Oh and as I have mentioned many times before, a BETA version is for ironing out bugs................ not implimenting new features !!!!!!!!
That is right for a single player game, for a MMORPG or any internet game you need to do balance test between the players and that require a large player base, so the open beta testing.
Seeing balance issues and bettering the game are with new functions are beta testing functions too.
And beside all that, every on line game
need to evolve constantly to be competitive. So the implementing of new features is mandatory if the developers want to have something that people play.
Stop adding new features and the game will start to slowly die.