I understand why you can't get light hides in tier 2 provinces, but reducing the hides captured on top of that is excessive.
Is there a good reason for this additional burden to be placed on tanners but not others?
I am thoroughly frustrated with this game.
I totally second that. If this game aims to have a semi-realistic feel to it as it says on the homepage, why not make the game the way the introduction says so?
Another thought is when the hero becomes more experienced, they can gather more of the same ingredient with every attempt. This applies to every occupation EXCEPT the tanner.
Comparison.
As the tier of the province increases, it yields better ingredients. All occupations are the same.
TRUEAttempts to get ingredients cost the same amounts of AP. For wood and ore, the chances are determined by the location while its the type of animal and its level for hide.
TRUEAll ingredients require processing. All occupations are the same.
TRUETanners have less chance of getting light hides as their level increases.
TRUEThis goes for Miners and Carpenters as well as they have less chance of getting copper, coal, soft stone, oak as their level increases.
NOT TRUE!Isn't it more logical and realistic that as you get more experienced, getting lower level/difficulty ingredients become easier? and I have no idea why this penalty only applies for tanners. Funny thing is that many armor and even weapon requires leather despite it being currently the most unworthy profession. Processing bars require more than one type of ingredient.
TRUEProcessing wood require more than one type of ingredient.
NOT TRUE!Processing leather require more than one type of ingredient.
NOT TRUE!Carpenters get the same benefit as tanners here but they don't receive the same penalties.Care to explain the programmers' logic and how this possibly could 'balance' the game?