I worked with programming before. How does a program 'fix itself' unless it is using random variables like Math.random? This explanation doesn't explain anything.
At least fix the visual bug?
Well, I think what Judith means is that the chance for crafting rare, legendary, etc items or resources is correct, no matter if it shows different. The program is not going to fix anything, its incorrectly displayed but correctly counted. Fixing a visual bug is most probably not a priority, I could be wrong
As far as what Kalkandelen says, he unfortunately can not base his observations on much, since its not like every time you craft, you get 8% extra, its a CHANCE, meaning, you can get 5 % or 15%. Unless he has a lot of observations, then it could be just bad luck to get 8%.
I myself have actually counted this with crafting over 1000 items (yes, I had a lot of time
) and the chance was correct to what it was supposed to be to +/- 0.3% so I can claim that it is a visual bug based on my somewhat statistical data (and no matter what programmers say).