Author Topic: Basic skills for each class  (Read 20143 times)

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Offline Frida

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Re: Basic skills for each class
« Reply #15 on: May 03, 2009, 12:31:41 AM »

 
i will write here the skills for both Light and Dark Mystic..
 
For Light Mystic: 

Staff Мastery
Increases bonuses for using staffs.

Points 1 2 3 4 5 6 7
Bonus 4 % 6 % 8 % 12 % 16 % 20 % 22 %

Inner Spirit
Temporarily increases the hero's health before battle.

Points 1 2 3 4 5 6 7
Bonus 10 % 20 % 30 % 40 % 50 % 60 % 80 %
Spirit cost 5 10 15 20 30 40 50

Buff Mastery
Increases bonuses for using buffs.

Points 1 2 3 4 5 6 7
Bonus + 1 + 2 + 3 + 4 + 5 + 6 + 7

Heal Mastery
Increases bonuses for using healing.

Points 1 2 3 4 5 6
Bonus + 2 + 3 + 4 + 5 + 6 + 7

Remove Poison
Each level allows for poison to be removed from 1 more ally. 

Points 1 2 3 4 5 6
Bonus + 1 + 2 + 3 + 4 + 5 + 6
Spirit cost 5 10 20 25 30 40

Tiger Strength
Increases party members' strength. Last level grants mass effect.

Points 1 2 3 4 5 6 7
Bonus + 2 + 6 + 12 + 20 + 30 + 42 + 50
Spirit cost 5 10 20 25 30 40 50

Fountain of Life
Increases party members' health.

Points 1 2 3 4 5 6 7
Bonus + 2 + 6 + 12 + 20 + 30 + 42 + 50
Spirit cost 5 10 20 25 30 40 50

Panther Swiftness
Increases party members' Agility.

Points 1 2 3 4 5 6 7
Bonus + 2 + 6 + 12 + 20 + 30 + 42 + 50
Spirit cost 5 10 20 25 30 40 50

Vision of Clarity
Increases party members' Intelligence.

Points 1 2 3 4 5 6 7
Bonus + 2 + 6 + 12 + 20 + 30 + 42 + 50
Spirit cost 5 10 20 25 30 40 50

Divine Bless
Grants bonus to all party members' attributes. Last level grants mass effect.

Points 1 2 3
Bonus + 3 + 3 + 3
Spirit cost 100 200 300

 

and the Dark Skills now:

Staff Mastery
Increases bonuses for using staff weapons.

Points 1 2 3 4 5 6 7
Bonus 4 % 6 % 8 % 12 % 16 % 20 % 22 %

Inner Spirit
Temporarily increases the hero's health before battle.

Points 1 2 3 4 5 6 7
Bonus 10 % 20 % 30 % 40 % 50 % 60 % 80 %
Spirit cost 5 10 15 20 30 40 50

Curse Mastery
Grants bonuses for using curses.

Points 1 2 3 4 5 6 7
Bonus + 1 + 2 + 3 + 4 + 5 + 6 + 7

Weakness
Decreases opponents' Strength.

Points 1 2 3 4 5 6 7
Bonus + 2 + 6 + 12 + 20 + 30 + 42 + 50
Spirit cost 5 10 20 25 30 40 50

Sickness
Decreases opponents' health.

Points 1 2 3 4 5 6 7
Bonus + 2 + 6 + 12 + 20 + 30 + 42 + 50
Spirit cost 5 10 20 25 30 40 50

Poison Cloud
Curses opponents for suffering damage each round.

Points 1 2 3 4 5 6 7
Bonus + 2 + 6 + 12 + 20 + 30 + 42 + 50
Spirit cost 5 10 20 25 30 40 50

Blur
Decreases damage inflicted from opponents' ranged weapons.

Points 1 2 3 4 5 6 7
Bonus + 2 + 6 + 12 + 20 + 30 + 42 + 50
Spirit cost 5 10 20 25 30 40 50

Darkness Curse
Decreases all opponents' attributes. Last level grants mass effect.

Points 1 2 3
Bonus + 3 + 3 + 3
Spirit cost 100 200 300

Petrify
Enemy looses turn.

Points 1 2 3 4 5 6 7
Bonus 2 % 4 % 6 % 8 % 10 % 12 % 14 %
Spirit cost 10 20 30 40 50 60 70

Losing Focus
Decreases opponents' chance for critical hit.

Points 1 2 3 4 5 6 7
Bonus 2 % 4 % 8 % 12 % 16 % 20 % 24 %
Spirit cost 5 10 15 20 25 30 35

that's all.... cool skills, i preffer the Dark side  ;D what do you think...
« Last Edit: May 03, 2009, 12:34:42 AM by Frida »

Offline moyadrl

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Re: Basic skills for each class
« Reply #16 on: May 03, 2009, 12:39:55 AM »
dark side rullzz 8)
but still...maybe your thoughts betray You...... ;D
« Last Edit: May 03, 2009, 12:44:11 AM by moyadrl »

Offline gunther

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Re: Basic skills for each class
« Reply #17 on: January 20, 2010, 05:00:22 PM »
What exactly does blind do? Does the enemy become unable to attack for the rest of the battle?  *HUNTER*
Or does their chance to hit you decrease to eg. 50%?

Offline andy_eu

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Re: Basic skills for each class
« Reply #18 on: January 20, 2010, 05:50:30 PM »
What exactly does blind do? Does the enemy become unable to attack for the rest of the battle?  *HUNTER*

The blinded enemy misses a round.

Offline infinityyy

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Re: Basic skills for each class
« Reply #19 on: September 15, 2010, 08:49:32 PM »
                                              Guardian Skills

Lets start from basics:

1. Attack Stance
Battle stance that increases the damage the hero inflicts during the battle. The damage bonus is not affected by any enemy defenses. The stance must be activated before battle.
 
Points:   1     2     3    4     5      6       7
Bonus   :   2%  3%     6%  8%  10%  12%  14%
 

2. Defense Stance
Battle stance that decreases the damage the hero receives during battle. The defense bonus is not affected by any enemy offensive abilities. The stance must be activated before battle.
 
Points:   1      2    3     4     5      6       7
Bonus   :   2%  3%  6%  8%  10%  12%   14%


3. Charge
Very powerful attack in the first round of the battle, in which certain fixed amount of damage points is added.
 
Points:        1    2    3     4    5      6     7
Bonus:       +2  +4   +6  +8  +12  +16  +20
Spirit Cost:  1    2    3     4    5      6     7

4. Mercenary Captain
Each level allows one more mercenary to be commanded.
 
Points:  1    2    3    4    5
Bonus: +1  +2  +3  +4  +5
___________________________________________________________________

Guardian Skill Points:


1. Guardian Stance
Much more powerful version of the Defense Stance. Must be activated before battle.
 
Points:  1     2     3     4      5       6      7
Bonus: 16% 18% 20% 22%  24%  26%  30%


2. Deflect Arrows
Increases defense against ranged weapons with a certain percentage, but decreases defense against melee weapons with the same percentage.
 
Points:  1      2      3      4       5      6      7
Bonus: 25%  30%  35%  50%  55%  70%  80%


3. Shield Mastery
Increases the equipped shield's block chance.
 
Points:  1    2    3    4     5     6      7      8     9
Bonus: +4  +6  +8  +12  +16  +20  +22  +24  +26


4. One-Hand Sword Mastery
Increases damage when using one-handed swords.
 
Points:  1     2    3      4      5      6      7
Bonus: 4%  6%   8%  12%  16%  20%  22%


5. Mace Mastery
Increases damage when using mace weapons.
 
Points:   1     2   3     4      5          6       7
Bonus   :  4%    6%  8%  12%  16%   20%   22%


6. Armor Mastery
Increases the equipped armor's defense with a certain percentage.
 
Points:    1    2    3      4      5      6      7      8      9
Bonus:   4%  6%  8%  12%  16%  20%  22%  24%  26%


7. Leadership
Increases all attributes of party members.
 
Points:          1    2     3      4      5      6      7
Bonus:         2%  4%  8%   12%  16%  20%  24%
Spirit Cost:    5    10   20     30    40    50    60


8. Taunt
When the enemy chooses a member from your group for opponent, the warrior tries to "taunt" the aggressor to switch his target and attack him. The more points invested in the skill, the greater the chance for successful taunt will be.

The Taunt attempt is performed when an opponent is being chosen and it consumes Spirit only if it successful. If it fails and an opponent is chosen, no more Taunt attempts are made.
 
Points:     1    2    3    4    5    6    7    8    9   10
Bonus   :        10%   15%   20%   25%   30%   35%   40%   45%   50%   60%
Spirit Cost:   5    6    7     8   10   12   14   16   20   24


9. Counterattack
After a successful block the hero hits in the same round with a certain percentage of his weapon damage.
 
Points:        1      2       3       4      5       6       7       8
Bonus:       25%  35%  45%   60%  70%   80%   90%  100%
Spirit Cost:  4      6      10      15     20     30     40      40
   

10. Shield Bash
If the opponent blocks the attack, the hero has a chance to hit him with his shield in the same round, inflicting damage, equal to a certain % of his Strength.
 
Points:           1       2       3       4       5        6       7
Bonus:          25%   35%   45%   60%   70%   80%   90%
Spirit Cost:     4        6      10     15      20      30     40
Stun Chance:  2%    4%    6%     8%    10%   12%   14%

If i get wrong somewhere tell me to remakeit :)
« Last Edit: September 15, 2010, 08:53:49 PM by infinityyy »