Author Topic: Tier 2 fighting options  (Read 9728 times)

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Offline isolde

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Tier 2 fighting options
« on: April 25, 2009, 11:04:27 PM »
Maybe this looks strange only to me, but why the majority of opponents we can fight in Tier 2 are either archers, thiefs and robbers or animals. There is so many animal locations which are good for experience but not much gold and no items can be obtained there.

Many other locations give you a chance to fight robber-archer, thief- archer, etc...enemies which fight with bows and hunting knives, maybe javellins so the chance to get a drop of a ranger weapon is so much higher. As a matter of fact, I see the market being overflooded with Tier 2 ranger weapons but no warrior weapons, not to mention mystics...

So my concern is - wont there be a disbalance in the drops for a specific class (not getting any items for warrior and mage). What do we need to fight in order to get a sword or staff, can anyone help me out here ?

Offline Xaoc

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Re: Tier 2 fighting options
« Reply #1 on: April 25, 2009, 11:33:06 PM »
Actually all humanoids can drop most of the weapons... however all of them have some kind of higher chance of dropping particular weapon. Basically the drops are very wide, a lot of stuff can be dropped, but each monster has some of "specialization" which increases the drop for thing or another.. The Thieves of T2 are with some wrong drops and right now are dropping too many throwing knives and ranged weapons in general.. they will be corrected.

Drops will be continuously observed and corrected if necessary - it is a very integral part of the game..

Offline thomason

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Re: Tier 2 fighting options
« Reply #2 on: April 25, 2009, 11:39:01 PM »
Is there a chance, that in some locations in Tier 2 enemies do not drop items, especially in class 10-12? I was fighting the thiefs and robbers and nothing won. The animals had medium hides.

Offline isolde

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Re: Tier 2 fighting options
« Reply #3 on: April 26, 2009, 12:35:21 AM »
Actually all humanoids can drop most of the weapons... however all of them have some kind of higher chance of dropping particular weapon. Basically the drops are very wide, a lot of stuff can be dropped, but each monster has some of "specialization" which increases the drop for thing or another.. The Thieves of T2 are with some wrong drops and right now are dropping too many throwing knives and ranged weapons in general.. they will be corrected.

Drops will be continuously observed and corrected if necessary - it is a very integral part of the game..

so what has a higher chance to drop a staff, for example...I have been fighting about 400 humanoid and not found a single one...Shields and swords are also pretty rare to drop, I am hoping that there will be some way to correct this or change monster specialization to where items for all classes can be found at somewhat equal chances.