Author Topic: Percentages  (Read 16572 times)

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Sheremetev

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Re: Percentages
« Reply #15 on: May 05, 2009, 02:26:47 PM »
Well, Oton is somewhat right (unless a guild builds a Cosmodrome and starts monitoring every single inhabitant of the dungeon, so that such an acucuracy is achieved... in upper stages of Blood Sons' Fort the chances of encountering a certain group of opponents are between 2% and 3%... Now really- who can have such a certainty and be able to say what the odds of fighting a disorganised mob of bandits OR chaotic migrating wolfpack are? If I go to a fortuneteller I doubt she will be able to predict what my chances to catch a 15lbs catfish or a 23lbs one are)

Offline Polymeron

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Re: Percentages
« Reply #16 on: May 05, 2009, 02:30:38 PM »
Oton quite convinced me. Keep as is. Good job, fellas  8)

Careful, the admins are starting to seem almost competent. And where's the fun in that?!

Sheremetev

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Re: Percentages
« Reply #17 on: May 05, 2009, 02:53:15 PM »
Btw, are rebels like rogues (free to nuke?).

Offline Polymeron

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Re: Percentages
« Reply #18 on: May 05, 2009, 03:24:41 PM »
No, rebels you kill with a Death Star. Totally different method.

Sheremetev

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Re: Percentages
« Reply #19 on: May 05, 2009, 03:27:10 PM »
Actually wasn't that the Krum-set? Or maybe it is for erasing whole guilds (and for localized annihilation the Oton-set is more appropriate).