I'm a Mystic, Armorer+Tanner.
I suck as a fighter, on lvl 11 I'm still hunting Tier 1 animals for skins, I'm going slowly, because I know there are lots of stuff that still doesn't work, plus, I'm testing numerous Tier 1 dungeons, by fighting them over and over to analyze their level design.
Given this, I managed to open Tier 2 crafting recipes and advancing towards opening the rare chances in Tier 1 recipes.
I have a bunch of players in my guild that supply my regularly not only with materials, but with weapons, potions, etc.
I make Tier 2 armor which I sell for 90 gold in NPC shops, because I'm too lazy to have it auctioned.
But that's me.
All my gold I spend for potions and food.
So far I haven't spent any gold for equipment. Everything I wear, has come as a gift from my higher level guild mates.
I am a Mystic and Armorer +Tanner too... and I have the same problems as you. But Tanner is easy to be because of a lot of Hides coming for free from everyone. At moment I have in my stash 50 light leathers that I am crafting only to make some room in my stash. but I am not crafting all my Light Hides now because the counter for over 200 CP in Tanner Tier 1 is not working right and I am waiting it to be fixed.
But not everyone can be an armorer + Tanner. Guild needs different professions, and at least 1 advanced Armorer, 1 Weaponsmith and 1 Jeweler. And all of them should have equal possibilities to develop their skills. I started a new character and try to specialize him as miner and I think that when a miner or a stonecutter finds some resources, to their experience should be added at least 1 CP. If a Tanner is going hunting against all these beasts, he gets very often a hide + experience points in exchange for his AP. When a miner or a stonecutter waste their AP for nothing, it is not right. Now, to make an Copper Ingot, a miner has to go digging at least 2 times.: one time for ore(1AP) and another time for coal(1AP). After this he has to craft the Ingot (1AP.... As you see, if the miner is lucky and finds all resources from the first attempt, his ingot still costs him 3 AP. And a Tanner gets his Leather for 1 AP. The same is worth a stonecutter that get 1 CP in exchange for at least 2 AP.
Now here is a big disbalance and inequity. May be because you are a Tanner, you just don't want to see it Oton? It suits your game, but brings a lot of harm for development of other professions. And, as I wrote, a Guild needs all 3 professions to be developed inside of it.
As about catea, she really left her account on my care. And I tried to play as a jeweler too in the last 12 hours.
Now I have possibility to try all 3 professions myself and I can tell you for sure that if I will arrange them on base of easiness I will have the following:
1. Tanner
2. Stonecutter
3. Miner
If to arange them by profit, AT MOMENT, we have this:
1. Armorsmith
2. Weaponsmith
3. Jeweler.
It means your profession, Oton, is easy and profitable. Lucky you, but let think about other players too and do some changes to improve their situation and to have balance in the game.
Give at least CP for finding row materials, because I see it as an important part in their work. Also, when they achieve 200 CP or more for a Tier, increase their chance in finding row matrials.