Author Topic: Tutorial Quest  (Read 2656 times)

0 Members and 1 Guest are viewing this topic.

Cuorion

  • Guest
Tutorial Quest
« on: April 11, 2010, 06:17:36 PM »
Some minutes ago I created a Mystic in Realm 3. The idea behind it is to try and play it without the use of diamonds, for the challenge.
I plan to make him into a full support Light Mage (Heal, Buffs, etc.).
I've got some... issues with the following part of the tutorial.

"Distribute your Attribute ans Skill points."

...and to be more exact, with the "Skill points" part. The skills I can distribute points into right now are the following.

Fountain of Spirit (Increases Spirit Regeneration)
Counterattack (Deals Damage after Successful Block)
Inner Concentration (Increases Critical Chance)
Herbal Knowledge (Increases Spirit Regeneration)

None of these skills are very useful to a future healer/buffer. In such case, a wise healer/buffer-wannabe would store his skill point until level 5, when he can get Heal level 2 and Mercenary Captain. But this choice would block the tutorial quest. So I either have to block the tutorial quest until level 5 or throw away a skill point permanently (since I won't use any diamonds).

The suggestion would be to make Heal level 2 available for level 2 characters and make it level 5+ at level 3 skill level and above.

Oton

  • Guest
Re: Tutorial Quest
« Reply #1 on: April 12, 2010, 09:15:31 AM »
Some minutes ago I created a Mystic in Realm 3. The idea behind it is to try and play it without the use of diamonds, for the challenge.
I plan to make him into a full support Light Mage (Heal, Buffs, etc.).
I've got some... issues with the following part of the tutorial.

"Distribute your Attribute ans Skill points."

...and to be more exact, with the "Skill points" part. The skills I can distribute points into right now are the following.

Fountain of Spirit (Increases Spirit Regeneration)
Counterattack (Deals Damage after Successful Block)
Inner Concentration (Increases Critical Chance)
Herbal Knowledge (Increases Spirit Regeneration)

None of these skills are very useful to a future healer/buffer. In such case, a wise healer/buffer-wannabe would store his skill point until level 5, when he can get Heal level 2 and Mercenary Captain. But this choice would block the tutorial quest. So I either have to block the tutorial quest until level 5 or throw away a skill point permanently (since I won't use any diamonds).

The suggestion would be to make Heal level 2 available for level 2 characters and make it level 5+ at level 3 skill level and above.
We will take it under consideration.

Cuorion

  • Guest
Re: Tutorial Quest
« Reply #2 on: April 18, 2010, 05:20:38 PM »
To tell you the truth, now that I've reached level 10 and I saw the power of Heal spell, I think you should leave is as is. *UNDECIDED* It is already powerful enough to keep you full-HP as long as you've got spirit left.