Author Topic: Ranger with stick Lollypop rule!!!  (Read 6861 times)

0 Members and 1 Guest are viewing this topic.

Offline zenogear

  • Tier 1
  • *
  • Posts: 12
  • Karma: +0/-0
    • View Profile
Ranger with stick Lollypop rule!!!
« on: May 27, 2010, 06:47:38 AM »
Ranger using javellin is suck since 12 rounds limitation applied  Cry Cry....im level 27 now stuck and hopeless. i think the limitation must be extended to round 18 or 20 round or something...coz the higher tier ...the battle will be harder and longer...in tier 1 to tier 3 i think the fighting is balance for any profession but i just cant imagine how hopeless ranger profession in tier 4 or higher fighting  with stick after 12 rounds even with full 50% critical (maximum)!!! i still in tier 3 but the picture to tier 4 and 5 is already clear.. is there any solution about this? or it just another dead end for ranger??? just bane of stick after 12 rounds?? *UNDECIDED*
come on... there must be a way ,,,,,,, :-X :-X ::) ::)
im in R3 my nick silent.

Offline newcomer

  • Tier 3
  • ***
  • Posts: 178
  • Karma: +13/-4
    • View Profile
Re: Ranger with stick Lollypop rule!!!
« Reply #1 on: May 27, 2010, 08:11:48 AM »
There is a way. You can always hire mercs which will shorten your battles below 12 rounds. It will solve your problem for sure. By the way what do you want. You have enouph agility and dextirity and even extra armor (light shield) compare to your brother in arms - the hunter - you spend no mana at all (almost). In the beginning of the server almost every hero was a stalker (overpowered one), because of these damn javellins. Thanks to 12 rounds penalty other classes have some chance to win against stalkers.
..ave Europa nostra vera Patria...

Dominia - The Prophecy

Offline zenogear

  • Tier 1
  • *
  • Posts: 12
  • Karma: +0/-0
    • View Profile
Re: Ranger with stick Lollypop rule!!!
« Reply #2 on: May 27, 2010, 12:49:05 PM »
thanks for the positive response  :)...actually what i really want is...there should be a lil' adjusment for 12 rounds penalty... *UNDECIDED*
maybe in tier 1-3 12 rounds penalty is fair enough to balancing the game action for every classes...
but in tier 4-6 the round of penalty should be extended  so it;s not 12 rounds again but maybe in 18 rounds or 20 rounds then the halved damaged is applied...considering that in tier 4-6 the enemy is much stronger (PvP and Monsters) to deal with..not mention the equipments...
im not questioning about the halved damage penalty but im asking some extention in rounds of penalty... :'( :'(
and i think is fair enough from my point of view .....thanks... i hope IH team will response about this

Sheremetev

  • Guest
Re: Ranger with stick Lollypop rule!!!
« Reply #3 on: June 14, 2010, 04:49:11 PM »
Well, from my and newcomer's point of view (and I dare sum this up to the majority of heroes of level 40 and above), you really should hire mercs. As it has been already said- they will make battles a lot easier and so you will be able to achieve victory in far less than 12 rounds.

P.S: As already mentioned in the News section, Announcements topic, there will be a new skill which increases the number of rounds.
« Last Edit: June 15, 2010, 09:51:43 AM by Sheremetev »

Offline zenogear

  • Tier 1
  • *
  • Posts: 12
  • Karma: +0/-0
    • View Profile
Re: Ranger with stick Lollypop rule!!!
« Reply #4 on: June 18, 2010, 05:15:35 AM »
thanks Sheremetev.... 8)
to tell you the truth i dont have problems when dealing with monsters with 5 mercs except for the high cost of their wages :D
but in Player versus player...(single fighter) especially > lv 30... there 12 rounds penalty is really kickin' ass for javelin user... in lv 30 i have reach maximum critical hit so i cant exceed 50% anymore even i have 99% critical hit... so why we have to rely on 12 rounds penalty?why other classes have to worried about critical anymore? that is why i keep telling that 12 rounds penalty for > lv 30 is not fair for balancing the game especially in player versus player, check the fame menu you know what im talking about. that is my opinion..and until now none of IH team reply my message ..sad..but true  :'( :'(

Offline zenogear3

  • Tier 1
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile
Re: Ranger with stick Lollypop rule!!!
« Reply #5 on: August 04, 2010, 08:38:19 AM »
yes...ranger with stick in player versus player is sucks *suicide* *suicide*!!! critical over 50% do not give nothing but playing roulette since 12 rounds limitation...time to retired...and no more credit wasted buying diamonds (huffff...).  8)


Team   Team
Name : silent.
Level 36
Class: Ranger
Damage 133.0375 - 444.7275
Range: 3
Critical Hit Chance: 58%
Block Chance: 48%
Total Armor: 2621
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name : stfny
Level 30
Class: Warrior
Damage 171.5575 - 201.575
Range: 0
Critical Hit Chance: 2%
Block Chance: 58%
Total Armor: 3481.92
Items' Agility Modifier: -40%
Items' Dexterity Modifier: -20%


Round 1
stfny uses the skill Leadership on his party and raise their attributes with 12%.

Team 1 takes turn
silent. doesn't have an opponent, therefore he chooses stfny. Level difference modifier is 1 .
stfny's block percentage is 44.5.
Critical Hit Chance: 55
silent. hits stfny for 154.5675 and the latter is left with 3365.59 health.

Team 2 takes turn
stfny 's weapon range is lower, current distance is 3.

Team 1 takes turn
silent. 1.18/44.5 Block successful.

Team 2 takes turn
stfny 's weapon range is lower, current distance is 2.

Team 1 takes turn
silent. hits stfny for 154.5675 and the latter is left with 3211.03 health.

Team 2 takes turn
stfny 's weapon range is lower, current distance is 1.
Round 2

Team 1 takes turn
silent. 33.21/44.5 Block successful.
stfny tries to counterattack silent..
stfny 99.04/35 hit evaded.

Team 2 takes turn
stfny doesn't have an opponent, therefore he chooses silent.. Level difference modifier is 1 .
silent.'s block percentage is 16.5.
Critical Hit Chance: 0
stfny 70.8/35 hit evaded.
Round 3

Team 1 takes turn
silent. 28.4/44.5 Block successful.
stfny tries to counterattack silent..
stfny 57.97/35 hit evaded.

Team 2 takes turn
Attack Stance stance adds 25.169816 to 179.7844 damage.
Damage reduced from 204.954216 with 8
stfny hits silent. for 196.954216 and the latter is left with 1113.05 health.
Round 4

Team 1 takes turn
silent. hits stfny for 154.5675 and the latter is left with 3056.46 health.

Team 2 takes turn
stfny 62.32/35 hit evaded.
Round 5

Team 1 takes turn
silent. 28.08/44.5 Block successful.
stfny tries to counterattack silent..
Attack Stance stance adds 11.3264172 to 80.90298 damage.
Damage reduced from 92.2293972 with 8
stfny hits silent. for 84.2293972 and the latter is left with 1028.82 health.

Team 2 takes turn
Attack Stance stance adds 25.169816 to 179.7844 damage.
Damage reduced from 204.954216 with 8
stfny hits silent. for 196.954216 and the latter is left with 831.86 health.
Round 6

Team 1 takes turn
silent. 16.78/44.5 Block successful.
stfny tries to counterattack silent..
stfny 62.96/35 hit evaded.

Team 2 takes turn
stfny 68.97/35 hit evaded.
Round 7

Team 1 takes turn
silent. 17.12/44.5 Block successful.
stfny tries to counterattack silent..
stfny 1.56/16.5 Block successful.

Team 2 takes turn
Attack Stance stance adds 25.169816 to 179.7844 damage.
Damage reduced from 204.954216 with 8
stfny hits silent. for 196.954216 and the latter is left with 634.91 health.
Round 8

Team 1 takes turn
silent. 4.26/44.5 Block successful.
stfny tries to counterattack silent..
stfny 64.26/35 hit evaded.

Team 2 takes turn
stfny 39.8/35 hit evaded.
Round 9

Team 1 takes turn
silent. hits stfny for 154.5675 and the latter is left with 2901.89 health.

Team 2 takes turn
stfny 87.65/35 hit evaded.
Round 10

Team 1 takes turn
silent. 24.31/44.5 Block successful.
stfny tries to counterattack silent..
stfny 87.21/35 hit evaded.

Team 2 takes turn
Attack Stance stance adds 25.169816 to 179.7844 damage.
Damage reduced from 204.954216 with 8
stfny hits silent. for 196.954216 and the latter is left with 437.95 health.
Round 11

Team 1 takes turn
silent. made 12 shots with Javelins so their damage is lowered by half.
New damage min : 66.51875
New damage max : 222.36375
silent. hits stfny for 376.93125 and the latter is left with 2524.96 health.A critical hit is performed! 32/50!


Team 2 takes turn
Attack Stance stance adds 25.169816 to 179.7844 damage.
Damage reduced from 204.954216 with 8
stfny hits silent. for 196.954216 and the latter is left with 241 health.
Round 12

Team 1 takes turn
silent. hits stfny for 376.93125 and the latter is left with 2148.03 health.A critical hit is performed! 22/50!


Team 2 takes turn
stfny 55.04/35 hit evaded.
Round 13

Team 1 takes turn
silent. 14.13/44.5 Block successful.
stfny tries to counterattack silent..
stfny 47.77/35 hit evaded.

Team 2 takes turn
Attack Stance stance adds 25.169816 to 179.7844 damage.
Damage reduced from 204.954216 with 8
stfny hits silent. for 196.954216 and the latter is left with 44.05 health.
Round 14

Team 1 takes turn
silent. hits stfny for 66.51875 and the latter is left with 2081.51 health.

Team 2 takes turn
stfny 44.91/35 hit evaded.
Round 15

Team 1 takes turn
silent. 23.9/44.5 Block successful.
stfny tries to counterattack silent..
stfny 67.63/35 hit evaded.

Team 2 takes turn
Attack Stance stance adds 25.169816 to 179.7844 damage.
Damage reduced from 204.954216 with 8
stfny hits silent. for 196.954216 and the latter is left with -152.91 health.
silent. has been defeated!

Team 2 is victorious!
silent. battle statistics:
Successful/Attacks 7/17
Damage Done: 1438.65125
Critical Hits Done: 2
stfny battle statistics:
Successful/Attacks 8/23
Damage Done: 1462.9089092
Critical Hits Done: 0

Battle generation time: 0.072243 seconds.

Sheremetev

  • Guest
Re: Ranger with stick Lollypop rule!!!
« Reply #6 on: August 04, 2010, 09:45:14 AM »
Don't be so hasty to quit. As I said, there will be a new skill for Stalkers, which increases the number ot rounds during which javelins are at 100%. Plus, you can always try something new for PvP (a good OH sword will rocket your block chances skyhigh, not to mention you will inflict decent critical hit damage).

Offline zenogear3

  • Tier 1
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile
Re: Ranger with stick Lollypop rule!!!
« Reply #7 on: August 05, 2010, 02:59:59 AM »
i hope you are right Sheremetev...thanks anyway for your concern....is there anyway i can change my classes? not just change my profession?  :o

Sheremetev

  • Guest
Re: Ranger with stick Lollypop rule!!!
« Reply #8 on: August 05, 2010, 09:21:03 AM »
You can change your subclass. And from a Stalker you can become a Hunter, but this will cost 25 diamonds. Then you can redistribute your skill points. Still, a Hunter with a bow or crossbow might fail miserably against a Guardian. So, in PvP, there is no multyfunctional hero class. Btw, in level 47 you will have enough skillpoints to get all your weapon&shield masteries to level 7, so that you can unlock your Dual Wield skill and see what two daggers can do to your opponent.