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Messages - Terrorize

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1
Questions / Re: AP craft changes?
« on: July 02, 2009, 03:06:01 PM »
this is not possible, cause crafting leather and other resources use 1 AP per each 5 resources, and for leather you use 2 raw materials (hides) per 1 leather. that is from long ago, not from begining cause in past was 1 AP per 1 leather. maybe when you use bar to increase quantities number was not refresh and now you see correct numbers but like i said 1 AP per each 5 craft materials 8)
I know it costed 1AP since you only get 1AP a hour and I would craft 8 leathers every time I got another AP... so yeah if that was true I would not have been able to craft every hour with 1 AP.

2
Questions / Re: AP craft changes?
« on: July 01, 2009, 10:23:28 PM »
maybe your craft guild expired. which offered 6 instead of 5 crafted resources at 1 time. but then 8 would still require 2 APs. but thats only idea i have come right now.
And its little strange you could use 16 light skins to make 8 light leather with 1 AP.

Quote from: From the list of Premium benefits
3. Crafting will require 1 Action Point.

And no I have no guild or anything else that could of changed this O.o It was 1AP for the same amount last night now its 2 so thats why i'm asking :o maybe a bug thats stopping some premium benefits not taking effect?

3
Questions / Re: AP craft changes?
« on: July 01, 2009, 07:50:49 PM »
Nope.

Quote
You are Premium Member until 2009-07-12 16:29:45

4
Questions / AP craft changes?
« on: July 01, 2009, 07:30:35 PM »
Past few days since I got lv 5 and started crafting I been making light leather and simple leather gear right, always made my light leather in batchs of 8 using 16 hides which took roughly 12mins and 1AP, but i've gone to craft some more today and it wants 2 AP for the same number of leather to be crafted O.o. Was this changed over night?

5
Questions / Re: Servers after beta
« on: June 30, 2009, 10:09:33 PM »
Ok thanks :D Just wondering since if the beta ones won't be restarted but the official ones might/if/maybe, then theres little point current players moving to a official one? O.o

6
Questions / Re: Servers after beta
« on: June 30, 2009, 09:34:06 PM »
You missed my question lol :s i mean the official realms after the beta ones :/

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Questions / Servers after beta
« on: June 30, 2009, 07:45:53 PM »
Quote from: isolde
After the beta phase of the game is over, a new realm will be opened where the officially released version of the game can be played.
The alfa and beta servers will never be closed or restarted.
They will continue to serve their purpose, which is to test everything which is planned to be implemented in the official realm.

Since topic was locked ima post my question here xD

Will the servers following the beta restart after awhile? ;o

8
General Talk / Re: News!
« on: June 30, 2009, 07:39:55 PM »

Breaking News


*** GNN airs again  --  Polymeron: "Rumors of my death - exaggerated"  --  admins on assassination attempts: "No comment"      Oton denies support based on in-game nick  --  Justifies actions: "Next you'll want support for people with bad breath or who sing off key"      In unrelated news, Numpty to compete in next Forum Olympics; expected to break the "times banned" record      Pres. Obama pushes new bill through Congress for waffle cap&trade  --  Dissenters: "nobody wants green waffles"      admins respond to Terrorize's tavern bug report: "It's not a bug, we just don't serve your kind here"      Rumors abound that Oton is going to propose; spotted looking for Legendary ring      Survey shows: 74% of accomplished Imperial Heroes descended from R4, Province 8      Flinstoun returns from Turkey vacation well-rested  --  Xaoc defends off-time: "He wasn't doing too much anyway"  --  In unrelated news, forum still has no proper emoticons  :'(      Madoff receives 150 years sentence  --  Judge: "Stole thousands of APs through Premium expiration scheme, ruined untold accounts"      Survey: more than 50% of players are under age 14  --  admins: Krum "may or may not" be a good example      Riniasvl denies mercenray allegations of sexual harassment: "The undressing was purely professional"      This just in: Michael Jackson is still dead ***
;-; Not just taverns that dont serve me. :'(

9
Heroes / Rangers
« on: June 30, 2009, 07:31:35 PM »
Just wondering how other rangers use thier Attribute points, do you go full AGI/DEX and get VIT/INT/STR(?) on gear? Or do you go mostly AGI/DEX and throw a few points into other areas now and then? :D

10
Guilds / Looking for Guild
« on: June 28, 2009, 02:46:49 PM »
Hey all ^^ I started yesterday and got level 5 this morning, now I am looking for a active friendly guild willing to help a new player here and there :D. Names Terrorize ingame and Im a level 5 Ranger with Armorsmith and Tanner profession :D

Thanks in advance :3

Terrorize~

11
General Talk / Yaaaay
« on: June 28, 2009, 01:54:49 PM »
Woo LV 5 :D lol

12
General Talk / Re: with what looks like imperial hero?
« on: June 27, 2009, 05:37:53 PM »
Awww come on guys pay these guys abit more respect them comparing hero to WoW, I wouldnt even compare Connect 4 or Guess Who to WoW :/

13
Questions / Re: Silly question but...
« on: June 27, 2009, 05:27:08 PM »
Agility and dexterity are most important attributes for a ranger. They dont have a DIRECT effect on damage but they have a huge influence on how your hero fights. Agility helps him to dodge blows and dexterity helps him to hit more often and harder, so you should invest in them.
I put most points in Dex/Agi so far anyway :3

14
Questions / Re: Silly question but...
« on: June 27, 2009, 04:19:34 PM »
Yes, strength affects the damage of every type of weapon. 4 Strength increases damage of the weapon by 1%. Dexterity and agility dont have anything to do with damage :)
Hehe must be one of the first rpgs that Agi/Dex dosnt affect Ranged Dam ;P but yeah wasnt sure lol so had to ask before i kept wasting points :o

15
Bugs / Re: Tavern/Work Bugs
« on: June 27, 2009, 04:17:58 PM »
First you need to prove yourself and reach level 5. After that, you can go to the Imperial City and choose a profession. THEN you will be allowed to enter the tavern and work there since you have a profession and you will also receive quests. You can also hire mercenaries there is you put 1 skill point to the Mercenary Captain skill.
Ok thanks :D Just started and since this is a beta wasnt too sure if either were bugs :3 sorry for wasting your time.

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