Author Topic: Whats with the Super powered Monsters  (Read 7517 times)

0 Members and 1 Guest are viewing this topic.

Offline thomason

  • Tier 3
  • ***
  • Posts: 161
  • Karma: +13/-6
    • View Profile
Re: Whats with the Super powered Monsters
« Reply #15 on: October 12, 2009, 07:38:00 PM »
Another battle. This time I won but it was very close...to lost.
I think still that this is unfair play...

Team   Team
Name : thomason
Level 37
Class: Warrior
Damage 132.5 - 312.9
Range: 0
Critical Hit Chance: 21%
Block Chance: 32%
Total Armor: 1946
Items' Agility Modifier: -20%
Items' Dextirity Modifier: 0%


   Name : Maneater bear
Level 32
Class: None
Damage 159.042 - 337.59
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2120
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%



Name : Maneater bear
Level 32
Class: None
Damage 79.5212 - 168.795
Range: 0
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 1060
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Round 1
thomason successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 12%.

Team 1 takes turn
thomason doesn't have an opponent, therefore he chooses Maneater bear. Level difference modifier is 1.4 .
Maneater bear's block percentage is 0.
Critical Hit Chance: 12
thomason hits Maneater bear for 880.51333333333 and the latter is left with 352.37 health.
Monster kills bonus adds 0% to damage.
Charge attack performed!A critical hit is performed! 8/12!


Team 2 takes turn
Maneater bear doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 3.5.
Critical Hit Chance: 3
Maneater bear 95/66.888 hit evaded.
Maneater bear doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 18.5.
Critical Hit Chance: 0
Maneater bear 100/49.992 hit evaded.
Round 2

Team 1 takes turn
thomason hits Maneater bear for 132.5 and the latter is left with 2523.34 health.
Monster kills bonus adds 0% to damage.

thomason hits Maneater bear for 132.5 and the latter is left with 219.87 health.
Monster kills bonus adds 0% to damage.
Whirlwind attack performed!

Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 1939.59 health.
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 69.978656 with 27.9914624.
Maneater bear hits thomason for 41.9871936 and the latter is left with 1897.61 health.

...

Round 19

Team 1 takes turn
thomason hits Maneater bear for 188.52666666667 and the latter is left with 4.55 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 280.95 health.
Round 20

Team 1 takes turn
thomason hits Maneater bear for 188.52666666667 and the latter is left with -183.98 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 180.54 health.
Maneater bear has been defeated!

Team 1 is victorious!
thomason battle statistics:
Successful/Attacks 19/18
Damage Done: 4117.8333333333
Critical Hits Done: 1
Maneater bear battle statistics:
Successful/Attacks 11/20
Damage Done: 1817.4728
Critical Hits Done: 2
Maneater bear battle statistics:
Successful/Attacks 1/5
Damage Done: 41.9871936
Critical Hits Done: 0

Battle generation time: 0.041571 seconds.

EXP added : 522(+13) to thomason
GOLD added : 448 to thomason"

Offline newcomer

  • Tier 3
  • ***
  • Posts: 178
  • Karma: +13/-4
    • View Profile
Re: Whats with the Super powered Monsters
« Reply #16 on: October 14, 2009, 04:13:50 PM »
Hello thomason

You had a good fight I see. What I noticed is a very small amount of gold you received as reward. You have to pay for different kind of potions, to repair your stuff, etc, so I dont see how you going to survive, sooner or later using such style of gameplay you become poor as a church mouse. Try a play with some mercs and a fight with a gang of mobs near your level. Then you'll be able to play normally and even to get some gold extra. Forget about the exp, it's not very important. Gold is the main issue for all of us atm, alas. Unfortunately in Tier 4 presently we are like this fellow  *WALL*.We have to adapt ..or die / aka quit playing.
..ave Europa nostra vera Patria...

Dominia - The Prophecy

Offline thomason

  • Tier 3
  • ***
  • Posts: 161
  • Karma: +13/-6
    • View Profile
Re: Whats with the Super powered Monsters
« Reply #17 on: October 14, 2009, 04:29:38 PM »
Why exp. isnt important? If You dont get much than You dont develop...

Offline newcomer

  • Tier 3
  • ***
  • Posts: 178
  • Karma: +13/-4
    • View Profile
Re: Whats with the Super powered Monsters
« Reply #18 on: October 14, 2009, 04:40:45 PM »
Why exp. isnt important? If You dont get much than You dont develop...

As I wrote you above this apparently is the number one issue for the IH crew. It's obvious, that with such kind of measures, they are trying to slow the pace of hero development. Otherwise you'll become in no time level 50 and then what?!? IH is supposed to be played at least a year or better more, not a month or two..
..ave Europa nostra vera Patria...

Dominia - The Prophecy

Offline newcomer

  • Tier 3
  • ***
  • Posts: 178
  • Karma: +13/-4
    • View Profile
Re: Whats with the Super powered Monsters
« Reply #19 on: October 14, 2009, 05:10:45 PM »
Alpha is much toupher than beta. When they locked the dungeons, somebody complained "why you did it, etc." and Oton proposed to us to go there /beta server/. It's easier that alpha, more people, more fun, etc :). So I quit playing on alpha and started from ground zero on beta. You are from Poland, right? On beta exist some polish guilds, even one only for ppl from your country. Ask Chegevara about details, he is your countryman too.
..ave Europa nostra vera Patria...

Dominia - The Prophecy

Offline newcomer

  • Tier 3
  • ***
  • Posts: 178
  • Karma: +13/-4
    • View Profile
Re: Whats with the Super powered Monsters
« Reply #20 on: October 14, 2009, 06:06:17 PM »
New update: Oton just wrote, that new upcoming provinces tier 4 will be much easier than Ofalia and Seemlia. So a bright light on horizon, thomason  ;). Have fun playing.
..ave Europa nostra vera Patria...

Dominia - The Prophecy