In this topic are written all "Tips of the Day" you can find in-game when traveling between provinces:
• Intelligence determines the hero’s spirit amount and experience gained. Each point to Intelligence grants 5 points to hero’s Spirit. Each 10 points to Intelligence grant 1% to experience gained.
• Each hero has 5 attributes: Strength, Vitality, Agility, Dexterity and Intelligence. Different heroes receive different attribute bonuses.
• The Mystic hero gets 1,5 attribute points to Intelligence and Agility for 1 attribute point distributed.
• The Warrior hero gets 1,5 attribute points to Strength and Vitality for 1 attribute point distributed.
• The Ranger hero gets 1,5 attribute points to Agility and Dexterity for 1 attribute point distributed.
• Each time the hero levels up, he receives 5 attribute points and 1 skill point to distribute.
• Strength grants bonus to hero’s weapon damage. 10 points of Strength lower the enemy’s block chance by 1%.
• Vitality increases hero’s health amount. Each point to Vitality grants 10 points to Health and 1 point to Health Recovery.
• Agility determines hero’s combat speed. Each 10 points to Agility grant 1% bonus chance to evade enemies’ attack.
• Dexterity determines hero’s chances to hit the opponent. Each 10 points to Dexterity grant 1% bonus to critical hit chance.
• Intelligence determines the hero’s spirit amount. Each point to Intelligence grants 5 points to hero’s Spirit.
• Intelligence determines the amount of experience gained. Each 10 points to Intelligence grant 1% to hero’s experience gained.
• Each hero has two paths he can choose from, to specialize, when reaching level 15. Warriors can specialize into Guardians or Fury Warriors.
• Each hero has two paths he can choose from, to specialize, when reaching level 15. Rangers can specialize into Shadow Stalkers or Shadow Hunters.
• Each hero has two paths he can choose from, to specialize, when reaching level 15. Mystics can specialize into Dark or Light Mystic.
• Mystics can heal their companions or mercenaries during battle.
• Different hero classes are restricted to different equipment classes. Only Warriors can wear all kinds of armor.
• Mystics can equip only light-weight weapons and armor. Mystics are the only heros that can use Staffs.
• Rangers can equip light-weight weapons and armor and middle-weight when they specialize after level 15.
• Warriors can equip all kinds of armor. Also, they can learn the skill to wield weapons in both hands.
• Each time the hero fights, his equipment’s durability suffers. The hero loses 1 durability point per battle. Even on the Imperial Arena.
• When the equipment’s durability is 0, it cannot be used in battle and must be repaired. There are 3 types of shops where you can repair your equipment.
• NPC shops offer equipment repair for gold. The more powerful the gear is, the bigger the repair price becomes. Crafted items have 2 times more durability than regular.
• If the hero equips an item and uses it in a battle, the item becomes bound to him. All dropped items in multiple dungeons are bound on pick up.
• Items that drop as loot into multi-staged dungeons become bound to the hero upon taking. All other dropped items are bound if they are used in at least one battle.
• Bound items cannot be traded, auctioned or equipped to another heroes or mercenaries. You can sell bounded items only to NPC shops.
• Items, crafted by players, have increased durability and may have additional bonuses. You can buy those types of items only in Auction House.
• Eating food restores hero’s health. Food prices vary. Always look for the cheapest deal. The food supplies into the shops are limited.
• Elixirs grant temporary bonuses to hero’s attributes. Different elixirs’ colors mean bonuses to different attributes. Elixirs’ bonuses last for 5 battles only.
• Mercenaries can be hired in Taverns. Each mercenary has his own native skill to use in battle. Mercenaries gain levels as well.
• Mercenaries can be hired in Taverns. Each mercenary has his own native skill to use in battle. Mercenaries gain levels as well.
• Once a mercenary is dead, he has to be revived in Healers. Mercenary’s resurrection costs gold. You can also rename your mercenary for gold there.
• You can dismiss Mercenary only if he is ‘naked’. In other words you must take off all of his equipment in order to dismiss him.
• Crafting Tiers has a range of 400 Crafting Points. When you reach 400 points you will unlock the chance to make epic items.
• Crafting Tiers has a range of 400 Crafting Points. When you reach 301 points you will unlock the chance to make legendary items.
• Crafting Tiers has a range of 400 Crafting Points. When you reach 201 points you will unlock the chance to make rare items.
• Crafting Tiers has a range of 400 Crafting Points. When you reach 100 points you will unlock the access to the next Crafting Tier.
• Each province has a Tier. That means everything in this province has a range of 10 levels.
• Certain shops in a province can be a different Tier than the province's. Example: If the province is Tier 2 (10-19 level), there can be a shop in it selling items which are Tier 3 (20-29 level).
• The further the province is from the Imperial City, the higher its Tier is. The harder its dungeons are and the better the NPC shops are.
• Hero’s maximum level is limited to 50. Hero’s Tier 1 is from level 1 to level 9; Hero’s Tier 2 is from level 10 to level 19; and so on.
• When the hero advances a level, his health and spirit are fully restored. When you activate a Premium membership, health and spirit are fully restored too.
• You can work for gold in the Tavern. Only Premium members can work for 24 and 48 hours and they gain money even if they cancel the job before ending.
• Rare items are better than common. Legendary items are better than rare. Epic items are better than legendary. Their names are in different colors.
• You cannot equip items, which are higher Tier than yours. Example: If you want to equip a level 14 Short Sword, you have to be between levels 10 and 19.
• Certain equipment requires a minimum amount of strength to be worn.
• You can’t go on a Battle Mission and gather resources like: wood, ore, coal and gems, but you can win hides.
• You have to pay commission in order to auction an item. The commission is 5% for 2 hours offer, 10% for 8 hours offer and 15% for 24 hours offer.
• Traveling between provinces doesn’t require Action Points. Crafting, Battle Missions and Gathering Resources Missions require 2 Action Points.
• The hero restores 1 Action Point per hour. Regular Heroes can store to 24 Action Points. Premium members can store up to 48 Acton Points.
• Every hero starts with 1200 Fame. You can win Fame when you defeat another hero at the Imperial Arena. Fame is awarded to heroes only if they fight 1 vs. 1.
• When fighting in the Arena, hero’s equipment suffers a durability hit. But you can bet and win gold for every successful battle.
• Each guild has its own board where members can communicate. Only the Guild master, though, has administration rights for the board.
• Each Guild master can assign different rights to guild members. Only Trusted Members and leadership has access to the guild stash.