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Topics - thomason

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1
Błędy / Wydobywanie na nowych zasadach
« on: October 21, 2009, 09:00:33 PM »
z tego co widzę cosik nowe wydobywanie nie działa prawidłowo, a więc:
Wybrałem sobie wydobycie żelaza. Poświęciłem 1 diament, bo wybrałem sobie szukanie rzadkiego przedmiotu 75% i wyszła godzina wydobywania, a nie chciałem czekać
Rezultat: 3 sztuki żelaza znalezione. Zapasy dostępnych surowców pomniejszone o 3 sztuki żelaza i uwaga...3 sztuki węgla.
Co ma jedno do drugiego?

2
Questions / some questions regarding the new gameplay
« on: October 20, 2009, 12:42:26 PM »
- How we will now, that the province is dangerous at the moment?
- Will it be possible that someone will attack us when we will be in the village/town?
- What about attacking someone who is going back from the mission with not full vitality/spirit? This hero would be a easy prey for the other players
- the 1% tax of gold in the bank will be per day? So for example if someone has about 1million he will loose at the first day 10,000 of gold?
- if the monsters in dangerous provinces will be stronger, this will include the monsters from tier 4, that are already stronger thanks to the bosses?

3
Bugs / Bug in the Battle
« on: October 14, 2009, 09:19:28 AM »
How is possible that I with full vitality 2040points lost this battle. Monsters in total took 1778 of my vitality....Where is the rest? And how is possible that still monsters of 31level beat hero of 37 in round 3?

Team Team
Name : thomason
Level 37
Class: Warrior
Damage 132.5 - 312.9
Range: 0
Critical Hit Chance: 21%
Block Chance: 32%
Total Armor: 1946
Items' Agility Modifier: -20%
Items' Dextirity Modifier: 0%


 Name : Sabretooth tiger
Level 31
Class: None
Damage 54.23 - 203.363
Range: 1
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 1100
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Sabretooth tiger
Level 31
Class: None
Damage 108.46 - 406.725
Range: 1
Critical Hit Chance: 12%
Block Chance: 0%
Total Armor: 2200
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


 

Round 1
thomason successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 12%.
Sabretooth tiger successfully uses the skill Roar on the enemy party and lowers their attributes with 16%.

Team 1 takes turn
thomason 's weapon range is lower, current distance is 1.

Team 2 takes turn
Sabretooth tiger doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.5 .
thomason's block percentage is 18.5.
Critical Hit Chance: 3
Melee Defense stance adds 19.690442666667 to 49.226106666667 damage.
Sabretooth tiger hits thomason for 68.916549333333 and the latter is left with 1644.68 health.
Sabretooth tiger doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.5 .
thomason's block percentage is 5.
Critical Hit Chance: 9
Melee Defense stance adds 91.273866666667 to 228.18466666667 damage.
Sabretooth tiger hits thomason for 319.45853333333 and the latter is left with 1325.22 health.

Round 2

Team 1 takes turn
thomason doesn't have an opponent, therefore he chooses Sabretooth tiger. Level difference modifier is 1.5 .
Sabretooth tiger's block percentage is 0.
Critical Hit Chance: 2
thomason 87/55.92 hit evaded.

Team 2 takes turn
Sabretooth tiger 3/10 Block successful.
Melee Defense stance adds 377.60826666667 to 944.02066666667 damage.
Sabretooth tiger hits thomason for 1321.6289333333 and the latter is left with 3.6 health.A critical hit is performed! 1/9!


Round 3

Team 1 takes turn
thomason hits Sabretooth tiger for 128.26 and the latter is left with 1153.02 health.
Monster kills bonus adds 0% to damage.

thomason hits Sabretooth tiger for 128.26 and the latter is left with 2631.42 health.
Monster kills bonus adds 0% to damage.
Whirlwind attack performed!

Team 2 takes turn
Melee Defense stance adds 19.690442666667 to 49.226106666667 damage.
Sabretooth tiger hits thomason for 68.916549333333 and the latter is left with -65.32 health.
Sabretooth tiger doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.5 .
thomason's block percentage is 5.
Critical Hit Chance: 9
Sabretooth tiger 86/83.393888 hit evaded.
thomason has been defeated!

Team 2 is victorious!
thomason battle statistics:
Successful/Attacks 2/2
Damage Done: 256.52
Critical Hits Done: 0
Sabretooth tiger battle statistics:
Successful/Attacks 2/3
Damage Done: 137.83309866667
Critical Hits Done: 0
Sabretooth tiger battle statistics:
Successful/Attacks 2/3
Damage Done: 1641.0874666667
Critical Hits Done: 1

Battle generation time: 0.032639 seconds.



4
Dyskusje / Epicki przedmiot na alfie - wreszcie.
« on: October 06, 2009, 12:08:11 PM »
Udało mi się chyba stworzyć pierwszy epicki przedmiot na alfie. Wiem, że na becie było to już parę miesięcy temu, ale zacząłem interesować się rzemiosłem dopiero po paru miesiącach gry.
Ciężko było, zwłaszcza przy bardzo ograniczonej ilości diamentów (głównie pochodzącej z mojej własnej kieszeni) i graczy (a co za tym idzie znikomej możliwości zakupienia surowców na aukcji)...

ufff...idę dalej pracować.

5
Bugs / Problem with statistics on Alfa
« on: October 03, 2009, 08:41:08 AM »
This massage appears when clicking on the statistics:     
"Table 'IH_01_REALM.statuses' doesn't exist"

6
Questions / Changes in monsters in the Tier 4 province?
« on: September 30, 2009, 01:29:35 AM »
I have a question regarding monsters in the province of Tier 4. Since introduction I have been fighting there against a pack of 3 monsters of level 30-32 (my hero 36-37). There were no problems till yesterday.
Today I see that in at least two locations You have replaced the third monster with a boss skills (twice a stronger) without any information on forum or in the game. Was it a good idea to do change strenght because I have now problem with fighting them with a hero of 4-5 lvl higher? And If I loose such amount of my vitality, I want to receive also a greater amount of exp. points.

7
Questions / Healer for Merc of Tier 4
« on: September 18, 2009, 07:40:28 PM »
Is there any Tier 4 Healer for our merc? The one in province Tier 4 can only heal the merc from Tier 2

8
Bugs / Super Hero with Super Skills
« on: September 17, 2009, 08:02:40 PM »
Can anyone check this player (Realm 1)? :

9
Dyskusje / Challange - pojedynki
« on: August 18, 2009, 10:20:32 PM »
jak już zapewne zauważyliście jest nowa opcja w grze. jest to challenge, czyli wyzwanie innego gracza na pojedynek. przeciwnik jest losowany spośród graczy, którzy mieszczą się w przedziale +- 2 poziomy w stosunku do naszego, gracz, który rzuci wyzwanie traci 1 PA (2 jeśli nie ma premium). bohater, który wygra zyskuje sławę i złoto, bohater przegrany traci tylko sławę


i dosyć losowo się gra w to, nawet z tym samym przeciwnikiem ;). Wydaje mi się, że wsadzono tą opcję na siłę, ponieważ opcja pojedynku na arenie nie cieszyła się popularnością...

10
Tier 1 / WTB - Light hides - Realm 1
« on: July 09, 2009, 01:37:49 PM »
As in the topic. Looking for light hides on Alfa realm for gold.

Please contact me in private message or on chat room.

11
Questions / Legendary and Epic items in the shops
« on: June 20, 2009, 10:50:24 AM »
When will show the legendary and epic items in the shops? I know that there are special ones, but also should show in the shops (for example one legendary for two days and epic for four days). The price should be higher than the normal and rare ones.

I'm playing on alfa server and I didnt saw any of these items (probably also due to small number of players on the server)

12
Questions / Can we have a new location in Great Winds Location
« on: June 18, 2009, 09:31:30 AM »
Can we have a location in Great Winds Province, where We can fight with group of monsters of Tier4. It doesnt have to be a multistage, but after reaching lvl32 in alfa realm it starts to be boring. The new provinces are not ready yet, and with Tier 4 province is even worst. Making crafting on alfa server isnt good idea, because nobody will buy the stuff. Fighting with monsters 20-26 isnt also profitable...I'm writing because there are some houses of Tier4 in this province and it could be a good idea to put some monsters of these two tiers (it would be available for hero when reaching level 30).

13
Questions / Duel wild from lvl30
« on: June 09, 2009, 02:31:36 PM »
I had written new post below the previous ones but there was no answer.

So the problem is that I have already 30lvl, I had some atributes points left and couldnt invest them in mastery weapons. It all ended on 5/7 level (three categories in warrior class hero) and this is needed to activate the duel wild.
When will it work?

14
Bugs / the problem with the cache
« on: June 09, 2009, 06:02:37 AM »
The cache isnt working anymore. I have an information, that something is brought to the cache due to no space in my bag (three items) but the cache is empty. I had this information also earlier, but had space. No I have confirmed that there is a problem.

15
Questions / Duel Wild
« on: June 01, 2009, 11:58:51 AM »
Yesterday I read in the information table (tips) that warriors are only ones that can use two weapons simultaneous from level 15 as I remember, however I read on the forum, that the duel wild is available from level 30. In the game on lvl 28 two weapons cant be mounted and duel wild isn't present (available)

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